I am working on having animated objects that shrink and grow next to my animated character, yet once the objects are grown/shrunk they have to stay perfectly still.
But beings all bones have to be either skinned or physiqued to my biped system my physiqued controller bones (for shrinking and growing the object) become animated along with the character.
Is there a way I can setup a little 2 BoneIK system that can have one bone stationary for object controlling and the other be attached to a biped and have it stretch its self to fallow that animated biped, but leaving the first controller bone perfectly still?
If someone knows how to setup this kind of IK system please let me know asap!
But beings all bones have to be either skinned or physiqued to my biped system my physiqued controller bones (for shrinking and growing the object) become animated along with the character.
Is there a way I can setup a little 2 BoneIK system that can have one bone stationary for object controlling and the other be attached to a biped and have it stretch its self to fallow that animated biped, but leaving the first controller bone perfectly still?
If someone knows how to setup this kind of IK system please let me know asap!
Last edited: