1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

An Idea

Discussion in 'Mod/Mutator Ideas' started by Jehuty, Feb 23, 2002.

  1. Jehuty

    Jehuty Banned

    Joined:
    Feb 11, 2002
    Messages:
    41
    Likes Received:
    0
    How about a mutator which lets you see the name of a person even from long range?
     
  2. someguy_99

    someguy_99 New Member

    Joined:
    Sep 7, 2001
    Messages:
    325
    Likes Received:
    0
    Why? So you can shoot just when theirame appears and get a easy kill? :)
     
  3. Nemephosis

    Nemephosis Earning my Infrequent Flier miles

    Joined:
    Aug 10, 2000
    Messages:
    7,707
    Likes Received:
    3
    What's that got to do with anything? You'd still have to actually hit the guy. He isn't asking for an aimbot :lol:

    if he were I'd have to have him banned, but he isn't ;)

    That's a good point man, I kind of like that idea. Someone's gotta make this thing :)
     
  4. Smoke39

    Smoke39 whatever

    Joined:
    Jun 2, 2001
    Messages:
    1,793
    Likes Received:
    0
    That would require a new HUD, which would require a new game type...
     
  5. someguy_99

    someguy_99 New Member

    Joined:
    Sep 7, 2001
    Messages:
    325
    Likes Received:
    0
    No it wouldn't. Name already appear if you get close enough to someone, and all you would have to do is write a mutator that increases the range.
     
  6. Wormbo

    Wormbo Administrator Staff Member

    Joined:
    Jun 4, 2001
    Messages:
    5,913
    Likes Received:
    36
    The range is fixed. It cannot be changed through a mutator.
    You'd have to make a new HUD or at least a new target identification HUD mutator.
     
  7. Smoke39

    Smoke39 whatever

    Joined:
    Jun 2, 2001
    Messages:
    1,793
    Likes Received:
    0
    Which is handled by the HUD. The only way I know of to modify the HUD is with a new game type.

    A what?
     
  8. someguy_99

    someguy_99 New Member

    Joined:
    Sep 7, 2001
    Messages:
    325
    Likes Received:
    0
    Bullet time has a new hud, but it's a mutator.
     
  9. Jehuty

    Jehuty Banned

    Joined:
    Feb 11, 2002
    Messages:
    41
    Likes Received:
    0
    Is anyone gonna make this or not?
     
  10. Smoke39

    Smoke39 whatever

    Joined:
    Jun 2, 2001
    Messages:
    1,793
    Likes Received:
    0
    Ask Wormbo.
     
  11. Jehuty

    Jehuty Banned

    Joined:
    Feb 11, 2002
    Messages:
    41
    Likes Received:
    0
    Can you make this, Wormbo?
     
  12. Wormbo

    Wormbo Administrator Staff Member

    Joined:
    Jun 4, 2001
    Messages:
    5,913
    Likes Received:
    36
    Well, I could give it a try. Can't promise anything.
     
  13. Jehuty

    Jehuty Banned

    Joined:
    Feb 11, 2002
    Messages:
    41
    Likes Received:
    0
    Thanks.
     
  14. Wormbo

    Wormbo Administrator Staff Member

    Joined:
    Jun 4, 2001
    Messages:
    5,913
    Likes Received:
    36
    Yep, I'm doing it.

    How far do you want it?


    Oh and, do you mind when I add some extra stuff?
     
  15. Nemephosis

    Nemephosis Earning my Infrequent Flier miles

    Joined:
    Aug 10, 2000
    Messages:
    7,707
    Likes Received:
    3
    you could make it so that you could point at people halfway across the world and get their names without ever actually seeing them ;)

    15000 units seems good ;):D
     
  16. Smoke39

    Smoke39 whatever

    Joined:
    Jun 2, 2001
    Messages:
    1,793
    Likes Received:
    0
    Extra stuff is good.
     
  17. Wormbo

    Wormbo Administrator Staff Member

    Joined:
    Jun 4, 2001
    Messages:
    5,913
    Likes Received:
    36
    Until now: Extra stuff = config window (Range: 1000-Unlimited, expressed in whatever you want, like UU, meters, yards...:))

    Erm... 15000 is enough to do a flag-to-flag head shot in Hall of Giants (if the sniper rifle could fire that far) :D

    The mutator seems to work already. I'll give it a quick test and then post it here.
     
  18. Wormbo

    Wormbo Administrator Staff Member

    Joined:
    Jun 4, 2001
    Messages:
    5,913
    Likes Received:
    36
    OK, here it is:
     
  19. Nemephosis

    Nemephosis Earning my Infrequent Flier miles

    Joined:
    Aug 10, 2000
    Messages:
    7,707
    Likes Received:
    3
    I know, HoG is 16,384 units I think, and the SR only fires 10,000.

    Even if you could identify the guy, you'd be hard pressed to actually hit him from there. :p

    How far does the identifier reach now?
     
  20. Wormbo

    Wormbo Administrator Staff Member

    Joined:
    Jun 4, 2001
    Messages:
    5,913
    Likes Received:
    36
    If you set it to "Unlimited" it's 50000 Unreal Units. (should be enough for any map :D)
     

Share This Page