America´s Army, is it good?

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Turin_Turambar

Pls don´t shoot to the Asha´man
Oct 9, 2002
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I have no idea, never played it, but i will download next week for give it a try with a friend. Is it good*?

Be honest, no "Inf is the best evaaaar!!!!!!11" answers. ;)


Good = realistic, tactical, teamwork oriented, etc.
 

MP_Lord_Kee

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Mar 7, 2003
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I only played it a few times....and hated it.
It looks ok but that is basically the only positive thing I can come up with. I bet in restricted environment with clan matches it would be superb but public play...not my cup of tea.
My impressions from the few times I played it:
-Online play is messy, people speak their own languages on the servers, whatever you do you get taunted at, rushing, cheap tactics etc
-If you stand 5 meters from the enemy and carefully aim at him, 99% of the time the enemy spins around and shots you while your carefully aimed shots mysteriously misses..
-for some odd reason you have no control of you breathing but have to match your shooting at what the game decides is your breathing rate (if that explanation makes any sense?) Completely arsed IMHO especially with inf background.
-maps are few and not that great (even if they are good looking)

But well, I haven't played it in a very long time and probably I just didn't get the finer points of the game so it might be great. (atleast a very good friend of mine thinks it is the best thing since prOn sites on the net)

//Kee
 

yurch

Swinging the clue-by-four
May 21, 2001
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The playerbase is extremely unforgiving and elitist, despite that every round plays the damned same. I TK'ed accidentally and had the entire server bearing down on my ass to 'go back to training', although I eventually pulled 21 kills or so outta the next few rounds.
Players scan the horizon diagonally (because the fog is square) and then spam nuclear launched nades. Picking up enemy weapons as a trophy is common, (which then shoot enemy-colored tracers) as is dancing and hand grenade spam. (and of course, flashbangs crash my computer). I got tired of it reaaal fast.
You either pick up a 'good' weapon (scope) or you wander the level spamming explosives. Not worth the training time.
 

TheShiningWizard

Because it's more fantastical.
Jun 26, 2000
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Like Splinter Cell: Pandora Tomorrow, it was a fantastic online game back when it first came out and no one knew how to be cheap. *Sigh*
 

TheShiningWizard

Because it's more fantastical.
Jun 26, 2000
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It's good in a clan environment with enforcement of fair play (i.e. no cheap tactics). It's more hit-and-miss in the public servers.
 

spm1138

Irony Is
Aug 10, 2001
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I found you got little communities around certain servers (i.e. 51 East will be a kickass Mountain Pass server etc. etc.).

They're all numbered though and I can't remember any of the good ones :D
 

DEFkon

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Dec 23, 1999
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It's pretty good IMHO, espically for a free product, not really my cup of tee, but i can see how some people would really get into it.

It's got a high learning curve, even for those that are used to "tactical shooters". The community i found to be elitist (although the same could be said for INF) so i didn't have any issues with being called "a newbie" by someone that's put about 1000X as many hours into it as i had. The Gameplay i found to be very team oriented, with team structures very hiarchial. The players with the highest ranks on a server get first choice about which class they get to play as, so you can pretty much automatically forget about being a sniper, or Special Forces, even if you have the qualifications becuase a new player will have about a .001% chance of being allowed to take up such a role. I found that for the most part "valuable" players were those the communicated and operated as part of a team, rather than those that had the most kills or skills, because more often than not they're in the game for personal glory rather than seeing the team win or doing something like laying down surpressive fire, healing team mates ect.

Overall i just didn't have the "drive" to want to work my way up the ranks, and found myself wishing for some kind of offline mode most of the time. I bet it's rewarding in the long run, but in the short term it can be frustraiting.
 

-Freshmeat

Eternally noob
Dec 4, 2003
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Long post follows

I tried itwhen I looked for alternatives to True Combat, and gave it an even chance with Infiltration. Inf won on several points:

1) Long rounds: I usually wind up dead in a hurry, and have only short time to play. Inf DTAS is usually 5-8 mins, while AA last 10-15. This off course does not apply to you.

2) No offline: Makes it even harder to learn the game.

2a) Servers: The most important point for AA is that you almost always can find a populated low-ping server playing the map you want to play.

3) Only U.S. teams: While I just might be able to live while playing a US soldier, it is _really_ annoying that the enemy looks like eastern bloc forces or terrorists, but their equipment behaves like western equipment.

4) Very limited equipment selection: I use at least 5 loadouts on very regular basis. In AA, I am stuck with an assault rifle, or a LMG if I am lucky.

5) Points are given for kills. This leads to public play being dominated by killers, not teamplayers.

6) Few maps. Further, the servers just run one map instead of rotations. My brother-in-law plays nothing but Bridge, having become a specialist on that map.

7) User development: In Infiltration, when somebody has a good idea, he or somebody else make a mutator. The game keeps getting small tidbits to keep it fresh. Examples are the constant additions to the armory, new maps, SWMN and RealTargets, LM, Botdirector etc.

8) sys reqs: I get twice the fps in inf. May not be an issue for you.

9) People are, on the overall, a very friendly bunch here. The a**holes have left or are well known, and the feuds I see are so old that they do not affect us new ones. I have only played one or two times where the people around were unpleasant (no names mentioned here)

My aforesaid brother-in-law plays AA in a clan, and a lot of the issues mentioned here would be lessened with experience. However, unless you really want to spend a lot of time with AA, I think that Inf is a superior game.

-Freshmeat (rambling)