Sure there's a way... Roll up your sleeves, we're gonna play in the .ini
In Unreal\System(on a PC) or In The Unreal Folder (on a Mac) you will find a number of files with the suffix .ini
If you open up Infiltration.ini with any Text editor(SimpleText, WordPad, etc.) you will see some thing like this--
[Infiltration.INFIL_MapList]
Maps[0]=INF_Hootshak.unr
Maps[1]=INF_DMHillBase.unr
Maps[2]=INF_Frozt.unr
Maps[3]=INF_DMSubBase.unr
Maps[4]=INF_Unforgiven.unr
Maps[5]=
Maps[6]=
Maps[7]=
Maps[8]=
MapNum=4
To add Maps simply type their name in, case doesn't matter, but don't forget the .unr!!!
Save the file and close it.
To keep maps from cycling open up unreal.ini with the text editor and scroll down till you find this section--
[UnrealShare.DeathMatchGame]
FragLimit=25
TimeLimit=30
bMultiPlayerBots=False
bChangeLevels=True <--------
bHardCoreMode=True
bMegaSpeed=False
InitialBots=4
bNoMonsters=True
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathmessages=False
the word false should be typed in to stop the cycling. Save it, Close it, you're done...
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Oh Great... another Mac
fanatic...