I am putting this idea out here to hear people's thoughts about it. I'm interested in hearing what is wrong with the idea and why as well as hearing what may be good about the idea and how it might be improved.
The idea really isn't all that complicated, I'm interested in hearing how you all think this would effect INF game play.
My idea is for a TDM scoring style where kills are scored by team (as well as individually) where the team with the most kills at the end of a series of rounds is the winner. Now, while this may not seem all that different than anything currently in use, here is the difference. Each kill will be worth 1 point, and each death for a team subtracts 1 point from both their team and personal totals. This is, of course with infinate respawns in mind.
The idea is for there to be a little bit of TDM style game play and tactical game play within one game type. I think this idea would allow for personal "glory", but also discourage running around mindlessly, getting one kill and dying over and over and over and over and......you get the idea.
Lets hear what you think.
The idea really isn't all that complicated, I'm interested in hearing how you all think this would effect INF game play.
My idea is for a TDM scoring style where kills are scored by team (as well as individually) where the team with the most kills at the end of a series of rounds is the winner. Now, while this may not seem all that different than anything currently in use, here is the difference. Each kill will be worth 1 point, and each death for a team subtracts 1 point from both their team and personal totals. This is, of course with infinate respawns in mind.
The idea is for there to be a little bit of TDM style game play and tactical game play within one game type. I think this idea would allow for personal "glory", but also discourage running around mindlessly, getting one kill and dying over and over and over and over and......you get the idea.
Lets hear what you think.