Ok so yesterday, if you were attentive, you would have noticed a thread that was up for about an hour and a half. I was having trouble getting the second pistol to show up in network games. I finally fixed that issue about a half hour after i posted asking for help, so i figured i might as well delete the thread. Now im back, with yet more troubles.
You see, i took a peek at the Akimbo mutator's method of making weapons akimbo, and for the most part its great. Had to hack away some of the stuff, but it works online now. The only real problem is that the slaved weapon wont animate unless its master tells it to (in this case that only happens during BringUp and PutDown)
The real issue with that is that you can fire, but the second one wont appear to shoot. I can live with that, but im sure that anyone who might play it would be kinda irked, so i need a fix for it. Ive got a feeling that theres something going horribly wrong, since the second pistol's ModeDoFire and InitEffects pump out AN's like nobody's business, but i have no idea why it would do that. The weapon exists both client and server side, so what would cause the firemodes to not recognise it? I mean, it doesnt draw a muzzleflash nor does it play the firing animation when i tell it to fire. It just sits there like some lazy bastard...
Heres a picture from when i just got the second one working online. I set its bHidden to false just to make sure there wasnt anything real wonky happening before it got postrender called, but that produced a third pistol that sort of chased me around, trying to keep itself in place
You see, i took a peek at the Akimbo mutator's method of making weapons akimbo, and for the most part its great. Had to hack away some of the stuff, but it works online now. The only real problem is that the slaved weapon wont animate unless its master tells it to (in this case that only happens during BringUp and PutDown)
The real issue with that is that you can fire, but the second one wont appear to shoot. I can live with that, but im sure that anyone who might play it would be kinda irked, so i need a fix for it. Ive got a feeling that theres something going horribly wrong, since the second pistol's ModeDoFire and InitEffects pump out AN's like nobody's business, but i have no idea why it would do that. The weapon exists both client and server side, so what would cause the firemodes to not recognise it? I mean, it doesnt draw a muzzleflash nor does it play the firing animation when i tell it to fire. It just sits there like some lazy bastard...
Heres a picture from when i just got the second one working online. I set its bHidden to false just to make sure there wasnt anything real wonky happening before it got postrender called, but that produced a third pistol that sort of chased me around, trying to keep itself in place