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AIScripting

Discussion in 'Unreal 2' started by Creavion, Sep 17, 2005.

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  1. Creavion

    Creavion New Member

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    LOL, I should supposed to know that nobody will answer to this thread in this forum part, but I risk it anyway :D.
    My question is, if anybody deal with the complex ai scripting system (dormant 0 etc). In the past, I tried it often, I needed many attemps for a real result.
    If it`s true, can anyone give me some tipps?

    As the case maybe I have some special knowledge too :D

    Edit: I Know your wiki and the files from unreal2.com
     
  2. dutch_gecko

    dutch_gecko Think Pink

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    Good question, but I doubt that any of the remaining forum loungers have tried something like this. This forum is now used almost exclusively for talk about XMP, which never had AI (didn't have much I in general actually :p).
    I think you'd be better off heading down to Unreal Development, and hope that somebody there played U2.
     
  3. Creavion

    Creavion New Member

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    This script create a crtical error and I don`t know, why... :(
    __________________________________________________

    setweapon u2weapons.weaponINVAssaultrifle
    dormant 1
    inert 1
    call start

    :start
    ontrigger zacky gotolabel erscheckeSpieler
    ontrigger testsongtrigger gotolabel Sulferonmusikstart
    onevent Died gotolabel siegesmusik
    return

    :erscheckeSpieler
    dormant 0
    inert 0
    directionalpatrol 1
    setalert 1
    setmovespeed 1.0
    ontrigger zacky
    gotoactor PathNode0
    turntoactor PathNode1
    gotoactor PathNode1
    sendevent fightsong 0
    turntoactor PathNode2
    gotoactor PathNode2
    sleep

    :Sulferonmusikstart
    sendevent testsong 0

    :siegesmusik
    sendevent Siegcapscapscaps 0
     
  4. Pinkey

    Pinkey dead

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    You ****ing n00b. Figure it yourself. :D
     
  5. Bleeder

    Bleeder Co-Founder, U2XMP [Ч] Clan

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    Last edited: Sep 19, 2005
  6. Creavion

    Creavion New Member

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    Whats that? Have this guys there experience with the AIScripting system? And I thought, the unreal 2 community is dead.:)

    edit: The haven`t any unreal 2 forum, only xmp
     
    Last edited: Sep 19, 2005
  7. Creavion

    Creavion New Member

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    [SCREENSHOT]http://img67.imageshack.us/img67/4787/shot000006ka.jpg[/SCREENSHOT]

    Download 1. Alpha:
    Download
    Game: Unreal 2
    Used Version: Version 2001 (Patch u2_retail_031403_deu )
    Build Time: less than 2 days
    Level Description: Somebody did shot your ship and you made a crashlanding...
    The first level plays in a dust desert with skeletons
    Scripts: Yes (but some problems, takedamage don`t work and some other small problems
    Music: Yes, the Sulferon Music!!! ;)
    Particles: No (not yet)!
    Levels: 1 (yet)
    Play Time: less than 3 minutes (yet)!
     
  8. Bleeder

    Bleeder Co-Founder, U2XMP [Ч] Clan

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    My link in my post was just for reference to prove that it is possible to do "bots" from the server-side. Exactly how Subvertio did it, I don't know. If you can get a hold of him somehow, he might share.
     
  9. Creavion

    Creavion New Member

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    I`m afraid, that I don`t understand, what you want to say me exactly.... sry. :/
    I don`t know this page and this guys there, I don`t know, what I should do there.. no idea.
     
  10. dutch_gecko

    dutch_gecko Think Pink

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    Basically, although they used XMP, they do have scripting knowledge from the same engine. If you get stuck, as them, because they probably know :)

    edit: Your screenie looks pretty good :D
     
  11. Creavion

    Creavion New Member

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    Pfft, thats rubbish, for only few questions no interest to register!
    Hmmm, I post my problem scripts:

    eventenable takedamage < works not?!
    setproperty bHidden true
    removeinventory
    setweapon u2weapons.weaponINVRocketLauncher
    call setupontriggers
    inert 1
    dormant 1

    :waitingforplayer
    sleep

    : pawnsetup
    ontrigger fettesteil2
    setproperty bHidden false
    dormant 0
    inert 0
    setmovespeed 1.0
    directionalpatrol 1 < no idea, if it works
    gotoactor PathNode12
    gotoactor PathNode7
    directionalpatrol 0 < the same...
    turntoactor PathNode8
    sleep

    :actionmusikcomesagain
    sendevent counter2005am

    :setupontriggers
    ontrigger fettesteil2 gotolabel pawnsetup
    onevent takedamage gotolabel actionmusikcomesagain
    // tamedamage thing doesn`t work :(

    return
     
  12. NeoNite

    NeoNite Eternal sunshine

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    That's one big sig, pnikey. Unfair to the others. Better stay in your safe xmp haven, if you liek it that much, or there's gonna be some other type of pwnage... Just some friendly advice.

    If you happen to think I'm attacking you... -_-
     
  13. Creavion

    Creavion New Member

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    What????
     
  14. Pinkey

    Pinkey dead

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    Sig pwning? Well I edited it myself so no one could touch it. :D
     
  15. Dandeloreon1984

    Dandeloreon1984 CXP Director

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    the thing about the unreal 2 ai is that it's done in unreal script, while i don't have it per se, i do know what you need to do is read up on the monsters and soldiers, since those 2 different ai have a lot hidden that you have yet to really mess with.
     
  16. NeoNite

    NeoNite Eternal sunshine

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    But hey, it was a funny gif though =)
    You made that, or did you find it on the almighty interweb?
     
  17. Pinkey

    Pinkey dead

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    Found it on the almighty interweb.
     
  18. XMP.Arc

    XMP.Arc +-aka Arcturus, HalcYoN, goBOT etc-+

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    hey pink i'm w/you on the sig. My second fav to xmp is hl2. must admit i like the weapon action in general and hl2 pistol aim is comparable to u2xmp :lol:
    buggy reminds me raptor too.
    scott dalton now worx w/valve i think. wow circle is complete.
     
  19. Creavion

    Creavion New Member

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    :hmm: Sound not good, I can`t script :(
     
  20. Pinkey

    Pinkey dead

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    You missed it. :(
     
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