Have a "leader" of the flock that flys around. Then adjust the rest based on where he is and the rest of the flock is, so they space out/make formations. Of course if the leader dies, you need to set another as the leader.anix said:I am making a level where I need to make a flock of birds that will wander around and fly away when you come near them. I cant find anywhere that has a sort of tutorial for something like this. Can anyone help?
anix said:I am making a level where I need to make a flock of birds that will wander around and fly away when you come near them. I cant find anywhere that has a sort of tutorial for something like this. Can anyone help?
Sure, sounds like it'd be a lot easier to use the built-in flocks... but which version are they built into? 2004 doesn't include those classes, sadly. Are they available as a download or something?ZeRaW said:check http://udn.epicgames.com/Two/AIControllers#AI_Controllers
i think there is someth on birds in ScriptedController sec.
Why? It's just BASIC code. Like Sir_Brizz stated above, I think I could do this in a couple of hours if someone provided me with the graphics. Of course having said that, will I actually do it... that's something to think about.would be pretty insane to have something like this in UT
Not that it even matters. Simply put, you could do whatever other engine does to a certain extent. Most ideas that are from other games can easily be made in Unreal ... to almost striking similar behaviour.It would but you do realise that with totally different game engines, the only thing you'll be able to port is the basic concept, not very helpful.
I am just lazyI am just unwilling to start on a graphical project without someone already having the graphics done