1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

AGP Textures + Fog

Discussion in 'Original Unreal Tournament' started by Robmonster, Jul 13, 2001.

  1. Robmonster

    Robmonster New Member

    Joined:
    Mar 26, 2001
    Messages:
    31
    Likes Received:
    0
    Can anyone tell me what this option in D£D Rendering does?

    Under what circumstances should it be on or off?

    Also, was playing Hydro-16 t'other day. I noticed that the fog up by the shield belt was missing. Any ideas why?

    RM
     
  2. 8-4-7-2

    8-4-7-2 New Member

    Joined:
    Mar 6, 2000
    Messages:
    6,962
    Likes Received:
    0
    I guess you already found the advanced options.

    No idea about AGP textures, but I turned them off.

    Fog: It's either volumetric lighting or vertex fog
    I myself found that no fog on Hydro helps a lot :)
     
  3. the~oreca

    the~oreca Retired.

    Joined:
    Jul 10, 2000
    Messages:
    2,730
    Likes Received:
    0
    Could it higher my frames if I turn the fog off?
    I mean it's sorta like cheating :D
    I cranked up the brightness higher then normal so I can see the dark shaded areas a bit more like on Deck16 since Meelobee killed me so much times from the place under the redeemer.
     
  4. Deathmaker

    Deathmaker Balanced

    Joined:
    Mar 29, 2001
    Messages:
    1,813
    Likes Received:
    0
    :eek: The~oreca is a self-confessed brightness CHEATER! ;)
    AFAIK turning fog off on lower spec. systems does help a bit, AGP textures should be turned off unless your GFX card doesn't have much memory (<16MB.) as it uses system memory to store textures via the AGP bus.
     
  5. Rooster

    Rooster Local Legend

    Joined:
    Jan 4, 2000
    Messages:
    5,287
    Likes Received:
    0
    Volumetric Lighting determines the "fog" effect on Hydro.

    It's pretty painful on my system (on the intro at least).

    I guess I could try it in a real game - I kinda miss it. :)
     
  6. DeaJae

    DeaJae taking a month's break

    Joined:
    May 7, 2001
    Messages:
    2,883
    Likes Received:
    0
    AGP tedxtures slow the machine down way too much, i think it was suposed to tell the card to use most of its AGP bandwidth. i think ill try it again later to se if theres any effect. but vertex fog will need volumetric lighting enabled to work, u will tell if thats on by lights with lines in them.
     
  7. hal

    hal Dictator Staff Member

    Joined:
    Nov 24, 1998
    Messages:
    21,397
    Likes Received:
    13
    I think fog is turned off in D3D by default. I could see it fine with my Voodoo card, but when I switched to a GeForce based card it disabled the fog.
     

Share This Page