OK I'm Designing a proj. that will only 'Destroy()' when it hits a wall.
ie. it will hit/kill many players/bots
my problem is the vector var.s HitLocation and HitNormal
the Sub -function ProcessTouch (Actor Other, vector HitLocation)
has HitLocation
while Sub - function HitWall( vector HitNormal, actor Wall )
has HitNormal
The problem- Sub -function explode- needs both
I've tryed temp var... and Explode(HitNormal,HitNormal);
And also what HitLocation and HitNormal actually do?
Is there any coded proj. that has the same behavior, that I could
view?
ie. it will hit/kill many players/bots
my problem is the vector var.s HitLocation and HitNormal
the Sub -function ProcessTouch (Actor Other, vector HitLocation)
has HitLocation
while Sub - function HitWall( vector HitNormal, actor Wall )
has HitNormal
The problem- Sub -function explode- needs both
I've tryed temp var... and Explode(HitNormal,HitNormal);
And also what HitLocation and HitNormal actually do?
Is there any coded proj. that has the same behavior, that I could
view?