Drywater has numerous BSP errors and HOMs and probs with the FractalFX textures...
5 mins of play... 2 crashs ...
Critical: UTexture::Lock
Critical: (Texture FractalFX.horizon50)
Critical: URender:
rawFrame
followed by a lock up of the keyboard and mouse then crash
and attached is a 'smaller' HOM ... the big one that crashed my system was directly next to a defender spawn... whole wall was gone to my right then...
The HOM is the white plane that should actually be the glass window on the left... upper part gets BSP cuts too in some angles.