If you haven't, please read my thread on ADR Items first! It contains more detail behind all this.
This isn't really ready for release, but I put it up any way for a better testing experience with the Items and Weapons Packs. As such, you'll see more of "what I want to do here" than what I've actually done here.
Read over what I have below, and if you have any ideas, I want them!
ADR Core, as Dagger has set it up, is the gametype housing. It's also where the default health values, lack of self damage, health regeneration, other gametype support, HUDs, Killing Spree Messages/Rewards, periodic UDamage and the UDamage messages come from. Also, Dagger incorporated Pinata and Lifesteal mods into ADR Core! So, when you kill someone you get some health back and they drop certain items they were carrying. I may tweak those values some.
I've made it spawn you with a pickup called ADR Core that you will always carry activated on you. Think of it like a government tracking chip, with super android modifications. I can do all kinds of things with this little chip.
Movement Adjustments
This is something I've wanted to do with EO for a long time. EO has incredibly cranked up weapons, now incredibly cranked up items, but still the same movement everything in reg UT. A dodge isn't going to save you from a Shock Combo here. Until now.
I've played with the default speed/mass/jump/swim values and decided to leave them alone. Keep the UT feel. Well, except for the swim value. So, I've made a very hasty attempt at incorporating new movement techniques with inspiration from a little known mod called Kakutou. Whether you guys like these, whether I like them, let's find out! Tap crouch before dodging or jumping to greatly increase their effectiveness. Also, tap crouch when against a wall in the air to bounce back from it. As it is, the effectiveness depends on how fast you can do it, and it's got a very small window of opportunity. And, it can feel jumpy (no pun intended lol), not smooth. So, I've got some things to tweak, or I may just scrap the whole crouch premise and just buff regular dodge values. The problem with doing that, is that for most UT maps the dodge strength is perfect for navigating them.
The rest, what's below, I've not attempted to implement yet.
Bots
I really, REALLY want to improve ADR/EO's bots. They don't get around worth a damn, aren't as smart, and just generally are useless for anything except their aim here on limited weapons. I'm going to turn our bots SUUUUUPER SAIY- *cough* into something really awesome, if I can.
Never drive a man into a corner with no way out....
I want to do something, like a buff you get for 5 seconds when you dip below 100 health, that gives you double the firing rate and a berserky aura. I have an example to go by as a way to give something to you based on your health value, so ideas appreciated....
Flag Effects
I want to come up with a buff/debuff for flag carriers that people think "heh, cool" instead of "WTF!" and get angry about. I also want to increase the noticability of dropped flags because Osk is going colorblind.
Killing Sprees
Yes, the rewards are going to come back. But they're going to be balanced, and cool!
Special Effects
The sound of wind in your ears as you are flying, a better landing effect, a heartbeat sound when really low health. Little stuff that can give you a better experience!
I'm sure I'll add more to this post as previous ideas come back to me and I of course as I get these implemented. If you have something like I listed that you'd like added, or if this gave you any ideas you'd like to share then tell me about it.
This isn't really ready for release, but I put it up any way for a better testing experience with the Items and Weapons Packs. As such, you'll see more of "what I want to do here" than what I've actually done here.
Read over what I have below, and if you have any ideas, I want them!
ADR Core, as Dagger has set it up, is the gametype housing. It's also where the default health values, lack of self damage, health regeneration, other gametype support, HUDs, Killing Spree Messages/Rewards, periodic UDamage and the UDamage messages come from. Also, Dagger incorporated Pinata and Lifesteal mods into ADR Core! So, when you kill someone you get some health back and they drop certain items they were carrying. I may tweak those values some.
I've made it spawn you with a pickup called ADR Core that you will always carry activated on you. Think of it like a government tracking chip, with super android modifications. I can do all kinds of things with this little chip.
Movement Adjustments
This is something I've wanted to do with EO for a long time. EO has incredibly cranked up weapons, now incredibly cranked up items, but still the same movement everything in reg UT. A dodge isn't going to save you from a Shock Combo here. Until now.
I've played with the default speed/mass/jump/swim values and decided to leave them alone. Keep the UT feel. Well, except for the swim value. So, I've made a very hasty attempt at incorporating new movement techniques with inspiration from a little known mod called Kakutou. Whether you guys like these, whether I like them, let's find out! Tap crouch before dodging or jumping to greatly increase their effectiveness. Also, tap crouch when against a wall in the air to bounce back from it. As it is, the effectiveness depends on how fast you can do it, and it's got a very small window of opportunity. And, it can feel jumpy (no pun intended lol), not smooth. So, I've got some things to tweak, or I may just scrap the whole crouch premise and just buff regular dodge values. The problem with doing that, is that for most UT maps the dodge strength is perfect for navigating them.
The rest, what's below, I've not attempted to implement yet.
Bots
I really, REALLY want to improve ADR/EO's bots. They don't get around worth a damn, aren't as smart, and just generally are useless for anything except their aim here on limited weapons. I'm going to turn our bots SUUUUUPER SAIY- *cough* into something really awesome, if I can.
Never drive a man into a corner with no way out....
I want to do something, like a buff you get for 5 seconds when you dip below 100 health, that gives you double the firing rate and a berserky aura. I have an example to go by as a way to give something to you based on your health value, so ideas appreciated....
Flag Effects
I want to come up with a buff/debuff for flag carriers that people think "heh, cool" instead of "WTF!" and get angry about. I also want to increase the noticability of dropped flags because Osk is going colorblind.
Killing Sprees
Yes, the rewards are going to come back. But they're going to be balanced, and cool!
Special Effects
The sound of wind in your ears as you are flying, a better landing effect, a heartbeat sound when really low health. Little stuff that can give you a better experience!
I'm sure I'll add more to this post as previous ideas come back to me and I of course as I get these implemented. If you have something like I listed that you'd like added, or if this gave you any ideas you'd like to share then tell me about it.