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UE1 - UT Adding custom head gear - possible?

Discussion in 'Modeling & Skinning' started by vitamin, Jul 25, 2013.

  1. vitamin

    vitamin Member

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    To be more precise, I'd like to use gas mask as additional head gear to player's outfit for Infiltration mod. Right now, there are some balaclavas, rags, bonnie hat and helmet available. So I'm guessing that adding gas masks would be also possible. But I have no idea how to do it? Would anyone help me please with this?
     
  2. meowcat

    meowcat take a chance

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    hmmm... it would involve rewriting quite a bit of UnrealScript code that handles the existing gear because unlike the newer Unreal Engine versions (which allow you to attach 'things' to specific bones in the base animated skeletal mesh models), the older UT version required you to create a separate model of the gear bound to the same skeletal mesh as the player pawn's model and then manage its animations in the same way.

    Actually if I recall correctly, the "gear" in INF's player models were all part of the same model (when you selected gear it just switched out the whole model). That being said, the weapons on the player model backs were rigged to the same skeleton as the player model so you might be able to do something similar assuming you were able to get your hands on a working version of the source player model skeleton (good luck on that though, I heard that the original player model source art work was lost on a harddrive crash or something which is part of the reason the INF team never bothered trying to port it to the newer Uengine versions...)
     
  3. vitamin

    vitamin Member

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    So it looks like I'm pretty much f...ed:( But thanks meowcat for the info.
     

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