I'm having issues exporting vertex animations from Maya.
I setup a sphere with a simple squash animation using the Blend deformer. The steps on UDN ( http://udn.epicgames.com/Content/UnrealVertexAnimation ) suck. I assume i have to execute axmain and set the Output Folder and Animation File Name then close that window and execute axvertex to set the frame range and hit Export. This now gives me a 'Can't find root bone' error ... odd since i'm doing vertex animation, but i added a single joint and tried exporting again. Now interestingly it says it 'vertex animation exported successfully. written 20 frames', but the output directory is empty.
Has anyone dealt with this before or has some insight into the mysterious world of ActorX vertex animation?
I setup a sphere with a simple squash animation using the Blend deformer. The steps on UDN ( http://udn.epicgames.com/Content/UnrealVertexAnimation ) suck. I assume i have to execute axmain and set the Output Folder and Animation File Name then close that window and execute axvertex to set the frame range and hit Export. This now gives me a 'Can't find root bone' error ... odd since i'm doing vertex animation, but i added a single joint and tried exporting again. Now interestingly it says it 'vertex animation exported successfully. written 20 frames', but the output directory is empty.
Has anyone dealt with this before or has some insight into the mysterious world of ActorX vertex animation?