UE1 - UT Accessing function KeyEvent()

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The_Cowboy

Member
Jun 18, 2010
61
0
6
Challange (for me):
To add scrolling feature in custom DM Scoreboard. That is, the players can scroll the scoreboard if the number_of_players_playing > number_of_players_Scoreboard_can_display, by using arrow key (or any other key). I have made the necessary arrangements. All I need is a way to know that the player has pressed the key which is supposed to scroll the Scoreboard.

Ways:
1) Add a keybind, associate it with some mutate command and replicate the function to client (boring!).
2) Access a function which gets called when a key is pressed for example KeyEvent(). Since I am inheriting TournamentScoreBoard class, accessing this function doesnot seem easy.

I prefer second way. So is there any way to access this function? I dont want client-server-client kind of communication.

Thank you for looking into the problem.
 
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