Hi all,
I have been experimenting with Unreal script now for about a month, and with decent result, but I was wondering what techniques you all use to track and fix accessed nones?
For example, I have made a sniperrifle whose fire class is a modified version of the lightninggun fire, to make it more like a regular sniperrifle.
It works fine, but I am getting sporadic accessed nones in the DoTrace function and I am haveing trouble tracking them down.
I'm not asking for the answer, I'd like to figure it out myself, but I was hoping that maybe someone could point me in the right direction to take a look at this. As the code is mostly lightninggun code, I haven't really made drastic changes, which is why it seems so strange.
Thanks for any advice you may have.
I have been experimenting with Unreal script now for about a month, and with decent result, but I was wondering what techniques you all use to track and fix accessed nones?
For example, I have made a sniperrifle whose fire class is a modified version of the lightninggun fire, to make it more like a regular sniperrifle.
It works fine, but I am getting sporadic accessed nones in the DoTrace function and I am haveing trouble tracking them down.
I'm not asking for the answer, I'd like to figure it out myself, but I was hoping that maybe someone could point me in the right direction to take a look at this. As the code is mostly lightninggun code, I haven't really made drastic changes, which is why it seems so strange.
Thanks for any advice you may have.