Acceptable tactics

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heron

New Member
Nov 26, 2005
30
0
0
UK
Chaps,

What are your thoughts on acceptable defensive tactics in the game?

This may sound like a bizarre question, but a recent tirade of insults from another player got me thinking.

He chose to play on the Attacking side on Black Gold and I took my usual role as a mechanic on the Defensive team. I set about putting up a bunch of turrents, then, during the course of the game, went about repairing them and so on.

This poor guy was getting nowhere fast. At the beginning he seemed quite switched on and used guided rockets like mortars, hitting the fuel pump from safety. Eventually he switched to close tactics and began scaling the ladder and was surprised when, time after time, he met my shotgun aimed directly at his face.

He aimed a few insults at me, but hey, I didn't take the bait. As far as I'm concerned, if I'm playing on a defensive team holding an objective, "camping" and putting up turrets is perfectly valid. In fact, it should be positively encouraged. The point is surely I'm using the best tactics possible to stop the enemy from taking the objective?

Point is I've been playing online games for years and years, so maybe, despite this all being obvious to me, I actually AM in the wrong and so I thought I'd take a step back and ask for your opinions.

Cheers!

H

PS - keep up the most excellent work; I've never played a game, let alone a mod, as good as DF2 before. It's just incredible. I only wish I could find more than the three empty servers I continually get!
 

spec_x

DA2 Project Lead/Level Designer
Dec 10, 2002
401
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Redmond, WA
nah, it's completely acceptable, however, once the patch is out, it will be a lot easier for an attacker to have an advantage, especially against turrets :)
 

Dest

DA Team
Oct 6, 2004
508
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bikini bottom tbh!
that's pretty much the game, defenders camping near the objective. There have been alot of super cool ideas to improve the gameplay, but they were never introduced in the game.
Perhaps in Defence Alliance 3?
 

Rob

Hole in one!
Nov 19, 2002
676
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France
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Look, I was "this poor guy". :rolleyes:

You're really hypocrit. Not only did you repair your turrets but you kept replacing the ones I could destroy by placing them in places where bots couldn't shoot at them, and where guided rockets could hardly go. How many newcomers quickly gave up playing after encountering such a zealous defender ? I think even attackers should have a chance to win the map, right ?
But you've done worse... Tongiht in LastHope you've placed turrets at an attacker spawn place. You spawn, you die. Now tell me how "fair" it is ?

Try to play on the other side, just once.
 
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heron

New Member
Nov 26, 2005
30
0
0
UK
Hey Rob!

I understand how you feel; if I'd been an attacker I would have been really gutted, but that would just have made me feel more and more determined to beat the defenders.

I know what it's like to be beaten by better players; that's why I never play deathmatch, because I know I'd get my botty handed to me :)

My point is, you shouldn't go being offensive to players because they're playing well or doing their job. Of course I repaired my turrets and replaced them, that's the point old chap.

And regarding your comment about placing turrets at spawn points; that wasn't me. I'm really REALLY sorry you think you have to make accusations like that, but it really wasn't. There were two players on the defence side tonight, and I only put down one turret, not at a spawn point.

And finally, I have played offensive a couple of times. I don't enjoy it as much, simply because defence is what I do best. I find the offensive side fun though, sort of like a tame Omaha Beach :)

So Rob, please, play nice and don't call other players "whores". It's not nice.

H
 

rich_zap

New Member
Jul 18, 2004
133
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Dissapearing into the fog !
I wouldnt mind having an option built in to make all players on attackers or defenders, clearly all defenders would be once proper DA gameplay is put in with hordes of enemies. All attackers is actually a lot of fun as the bots are extremely good (for bots).

Unwritten rules within games are dangerous things, if possible i would suggest enhancing all the maps with more turret-blocking zones so the defenders cant build on attackers spawn etc...
 

heron

New Member
Nov 26, 2005
30
0
0
UK
rich_zap said:
I wouldnt mind having an option built in to make all players on attackers or defenders, clearly all defenders would be once proper DA gameplay is put in with hordes of enemies. All attackers is actually a lot of fun as the bots are extremely good (for bots).

Unwritten rules within games are dangerous things, if possible i would suggest enhancing all the maps with more turret-blocking zones so the defenders cant build on attackers spawn etc...

I agree totally with what you're saying on BOTH points. I had actually intended to make a post similar to your first paragraph, but as per usual, I completely forgot.

And to be brutally honest, and to admit I made a horrendous mistake, I actually thought the game *was* that way when I played it offline. Soon as I went online I realised it was a more advanced version of Assault. It wasn't until I saw a guy actually talk to me I realised he wasn't a bot :)

But definitely, I'd love to see an "enforced all on one side" option, preferably defence. It IS *Defence* Alliance, after all :)

Oh and what about increasing the number of attackers versus defenders (some kind of ratio tweak)? I'd love to see twice the number of attackers taking on turrets, mortars etc, increasing the sensation of a last stand. It's Triumph 2 where you have the mortars going off across the ice as the attackers come forward, isn't it? Imagine that if there were twice the number of attackers. Carnage!
 

spec_x

DA2 Project Lead/Level Designer
Dec 10, 2002
401
0
0
Redmond, WA
But definitely, I'd love to see an "enforced all on one side" option, preferably defence.

This can already be done by creating a server and seting it to players vs bots and from there I believe you can set how many players are on a side or some other ratio. Also turning off auto balancing and creating teams of bots rather than specific bot count. It's a little more work, but can be done once you get the hang of it.

i would suggest enhancing all the maps with more turret-blocking zones so the defenders cant build on attackers spawn etc

This is being fixed two ways: First, all maps in the patch have had tweaked no turret zones.

In addition to this, we have also implemented spawn protection. This with the addition of the EMP nades will make creating a turret on an opposing teams side almost completely useless and a waste of turret resources.

We're hoping to get the new patch to you all soon, with tweaks, new maps, and some new nades. Stay tuned!
 

stephen_wq

AKA The--Grim--Reaper
Dec 15, 2003
101
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What you did was acceptable. Think about in a real war, this isnt a real war, but really, you use whatever you can to eliminate the enemy.
This isnt really a good guide for online games, but seriously, if anyone is going to complain about strategic placement of turrets, its quite pathetic.
I suck, and i know it, i get wasted online, i just respawn again and have another go at it. Calling them a 'whore' and insulting them gets nowhere.
No one cares.
Ammo box bombs arent really acceptable online depending on who you talk to, but they are sure fun (why i made a thread on it)
 

heron

New Member
Nov 26, 2005
30
0
0
UK
spec_x said:
This can already be done by creating a server and seting it to players vs bots and from there I believe you can set how many players are on a side or some other ratio. Also turning off auto balancing and creating teams of bots rather than specific bot count. It's a little more work, but can be done once you get the hang of it.
I'll have to get my thinking cap on, then. I'm not the most gifted when it comes to fiddling with this kind of thing :) If someone else has already done it and has the procedure written down, I'd be ever so grateful for a look, please.

spec_x said:
In addition to this, we have also implemented spawn protection. This with the addition of the EMP nades will make creating a turret on an opposing teams side almost completely useless and a waste of turret resources.
Makes perfect sense, that. Nice one!

spec_x said:
We're hoping to get the new patch to you all soon, with tweaks, new maps, and some new nades. Stay tuned!
WOOHOO!