About time that UT runs faster in opengl

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MrFawn

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Jan 25, 2000
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I downloaded the latest detonator beta drivers and now UT suck ass in d3d

now it's 10% slower

but the opengl performance has increased A LOT

compared to d3d, it's in fact 15% faster

and the new detonator drivers let me beat the 3000 wall in 3dmark2001 for the first time

in fact I jumped from 2830 to 3208 points

Yay!
 

Rukee

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May 15, 2001
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Originally posted by Balton.de
one question, can I with my geforce 2 mx play in opengl mode?
Ya you can....just click the change video driver in the prefrences of the game.....
then when it restarts click the spot that says show all hardware....then click open GL.
Mine runns increadable in open GL.
 

Akuma

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Mar 4, 2000
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uh

no

d3d is not 'balanced' - the contrast was for some reason set at 50% & never corrected.

OpenGL and software give the 'correct' contrast values

for some reason I get a 50% speed hit using detail textures in OpenGl and some strange slowdown with large translucent surfaces but other than that The Boy Vogel done us proud.
 

Ulukai

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May 2, 2000
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Hmmm, that's interesting. I also noticed a gain of about 300-400 points in 3DMark with the latest XP detonator drivers, but they manage to fuk up a whole ****load of games (including FF7...meh) and UT often crashes with D3D errors.

OpenGL has always looked like ****e on my PC. (but then I'm still using the 436 OpenGL driver)
 

Balton

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Mar 6, 2001
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my ut crashes when i switch to opengl.... now dont ask me what i am doing wrong...
 

BangOut

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Nov 4, 2001
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Originally posted by @kuma
d3d is not 'balanced' - the contrast was for some reason set at 50% & never corrected.

I run UT in D3D and walking into a dark room with light sources looks like walking into a enclosed box and having someone shine flashlights in your eyes
 

Ulukai

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May 2, 2000
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Having now downloaded the updated OpenGL driver, and modified my UnrealTournament.ini file, everything is now smoove as glass in Open GL, and of course UT doesn't keep crashing with obscure DirectX messages.

Hurrah! I'm converted :)
 

Eyuva 'S' NRG

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Apr 27, 2000
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Originally posted by MrFawn
I downloaded the latest detonator beta drivers and now UT suck ass in d3d

now it's 10% slower

but the opengl performance has increased A LOT

compared to d3d, it's in fact 15% faster

and the new detonator drivers let me beat the 3000 wall in 3dmark2001 for the first time

in fact I jumped from 2830 to 3208 points

Yay!

Open Gl still gives me graphical glitches on the walls and such. Like 1/4th of a wall flashes in and out as an example. It's worse in certain maps. :mad:
 

MoxNix

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Dec 2, 2001
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My opinion of UT and OpenGL vs D3Dis mixed. In a nutshell, the game seems to be slightly smoother in OpenGL, but it looks somewhat better under D3D.

There are more graphics glitches under OpenGL than under D3D. Though they generally aren't as bad as the worst of the D3D glitches, there are more of them. I've noticed several skyboxes that look great under D3D look like S-H-I-T under OpenGL. That seems to be a lighting thing. In fact, lighting everywhere looks different under OpenGL, brightness and contrast levels seem to be handled very differently. Also under OpenGL parts of a map's architechture, such as pillars, beams and other trim, often dissappear depending on the angle of view. On the other hand, there seem to be fewer big, ugly HOMs than under D3D. I'm guessing those dissappearing pillars and beams might show up as small, barely noticeable BSP errors under D3D. Average framerates are a touch lower in OpenGL, however the lows are somewhat higher and of shorter duration than in D3D, so OpenGL feels a little bit smoother.

Which one is better is pretty much a tossup for me. I still use D3D, mainly because I think it looks better and I'm used to that look. Hehe besides that, the skybox in one of -MY- maps is one of the ones that looks like S-H-I-T under OpenGL. I'm sure if the maps, including mine, had been designed under OpenGL in the first place, they would look a lot better under it, however, then they wouldn't look as good under D3D.

And yes, I have the latest OpenGL drivers off Epic's UT technical page and I updated the ini file too.