This is probably a really dumb question, but being that I'm still trying to get the hang of UnrealED, I couldn't quite figure this out. How would I specifically create a moving brush that doesn't need to be triggered, but simply continues to move regardless of what the player does? (The idea here is a rotating brush, like a moving gear on a piece of machinery). I'm sure the answer is simple, but I haven't been able to find a tutorial yet that tells me how to do it. Will one of the many sickeningly talented mappers on this forum enlighten me in my ignorance?