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UE1 - UT a question regarding spawn point and projectiles (ued 2.0)

Discussion in 'Mapping' started by Dozey, Apr 24, 2011.

  1. Dozey

    Dozey The Cleaner of Sunspire, Mapper

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    Hi there,

    I've got a question: How tń use spawn point that it will shot projectiles not in one line or like anti aircraft gun? How to make propability place of fires?
     
  2. gopostal

    gopostal Active Member

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    You can use spawnpoints for that but you'll need to manually assign things like rotation and direction.
     
  3. Dozey

    Dozey The Cleaner of Sunspire, Mapper

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    movement tabel in advanced options of spawnpoint?

    And btw. Spawnpoint with thing factory is switched by the trigger only or there is a way that it will be turned on from beggining map without trigger?
     
    Last edited: Apr 26, 2011
  4. gopostal

    gopostal Active Member

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    Try that, but I think you'll probably need to edit the code to include a command called "SetRotation" on your spawning projectiles. Spawnpoints really just let things pop into the world at a particular spot and drop down (Physics Falling).

    No you'll need a trigger but nothing prevents you from making a trigger with collision that covers your entire map ;)
     
  5. Dozey

    Dozey The Cleaner of Sunspire, Mapper

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    or maybe actor like mortar spawner from as-overlord will resolve problem. anyway thx 4 help :)
     

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