I've go a problem with Physics, here is some of my code:
RadiusEffectRotation.Pitch += 16384;
RadiusEffect = Spawn(class'RingExplosion3',
Owner,,,RadiusEffectRotation);
it worked fine
this spawns a Ringexplosion, which is pitched, so that the player is in the center of this explosion. I want him to always be in the center of the explosion, so this is what i also coded:
RadiusEffect.bTrailerSameRotation=false;
RadiusEffect.SetPhysics(PHYS_Trailer);
but the RadiusEffect.Rotation.Pitch will be 0 , at least that's what it looks like.
Why doesnt it work now?
RadiusEffectRotation.Pitch += 16384;
RadiusEffect = Spawn(class'RingExplosion3',
Owner,,,RadiusEffectRotation);
it worked fine
this spawns a Ringexplosion, which is pitched, so that the player is in the center of this explosion. I want him to always be in the center of the explosion, so this is what i also coded:
RadiusEffect.bTrailerSameRotation=false;
RadiusEffect.SetPhysics(PHYS_Trailer);
but the RadiusEffect.Rotation.Pitch will be 0 , at least that's what it looks like.
Why doesnt it work now?