1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

a map

Discussion in 'General Discussion' started by FluXs, Mar 17, 2005.

  1. FluXs

    FluXs old skool

    Joined:
    Feb 12, 2002
    Messages:
    1,026
    Likes Received:
    0
    ...been working non stop for 3 days (9am till 2am the following morning)... so Ill just detail it in a picture storyboard (2 pics) as im knack'd :D

    ...cookies for right answers

    ...see you all in the morrow. \o/
     

    Attached Files:

  2. spec_x

    spec_x DA2 Project Lead/Level Designer

    Joined:
    Dec 10, 2002
    Messages:
    401
    Likes Received:
    0
    but the big question is....how is dragonfly coming along? :)
     
  3. DA|aBsOlUt

    DA|aBsOlUt DA GOD

    Joined:
    Oct 24, 2001
    Messages:
    576
    Likes Received:
    0
    wow, for once more u impress yet the maps are still MISSING from my hdd :)

    Good question nick!
     
  4. FluXs

    FluXs old skool

    Joined:
    Feb 12, 2002
    Messages:
    1,026
    Likes Received:
    0
    Honest answer : Have not been at pc for a while and Im stuck atm with the map. So i thought I need to make something and egypt was easily to make.

    ive played it and its 100x cooler than before. even more so with the fact you respawn at the front on the temple and then respawn backwards as you lose ground.

    the maps 90% done

    need to:

    - add MUB Pics
    - add level screenshot
    - sand dunes (terrain)
    - optimise, optimise, optimise
    - end game cam
    - switches for opening doors to access next part of the map
    - work on the pyramid room
    - deco stuff
     
  5. spec_x

    spec_x DA2 Project Lead/Level Designer

    Joined:
    Dec 10, 2002
    Messages:
    401
    Likes Received:
    0
    don't forget the monkeys
     
  6. DA|aBsOlUt

    DA|aBsOlUt DA GOD

    Joined:
    Oct 24, 2001
    Messages:
    576
    Likes Received:
    0
    I vote for little spiders crawling around...
     
  7. {UFF}HAMMERSTIEN

    {UFF}HAMMERSTIEN EEK THE SEA IS FULL OF FISH CRAP

    Joined:
    May 27, 2002
    Messages:
    239
    Likes Received:
    0
    that would look to sweet but why not scarob beetles more in theme with map
     
  8. Jig

    Jig #DA @ GameSurge

    Joined:
    Feb 5, 2002
    Messages:
    95
    Likes Received:
    0
    scarab*

    Nice map, I love egypt themes.
     
  9. FluXs

    FluXs old skool

    Joined:
    Feb 12, 2002
    Messages:
    1,026
    Likes Received:
    0
    For those of you who don't know, its a port of one of my maps from DA from Unreal Tournament (99) DA-Egypt

    I think the classic gametype we are doing for DA2 is very good. as it allows us to recreate the old maps and also make new ones which dont fit the DA2 theme.... :)

    off to my cousins b'day party now. hes got an xbox today, so we are having a 3-way xbox orgey... halo 2...

    Ive got some videos/pictures of the map which ill upload later after ive fin' dling Driv3r, Brothers in Arms and Act of War...

    Death scenes in DA2 are very cool. specially on egypt when people fall down the steps :D
     
    Last edited: Mar 19, 2005

Share This Page