Here the design doc.
It is a "demo doc" if you will.
I will expand upon it if people like it.
=====================================================
Design Document
For
“Mod Name”
by Moshman (tony@ptldigital.com)
Basic Concept:
This mod should be a mod similar to Team Fortress but with a lot of differences. This would be an arcade\strategy\RPG Character style mod. A player is given money at the start of a game, but it’s not to purchase weapons, it’s to purchase personal upgrades for you, upgrade weapons, and increase heath, armor, shield stats based on class, and increase your speed and jump height. Upgrades will be based on a player’s class. It will use vehicles from original ONS as well as a couple new ones. A couple new, unique and never before seen classes will be implemented in the game.
Classes:
Scout:
Class Ability:
Reconnaissance Skills.
Health: 85
Armor: None
Shield: 40
This class is the eyes of the team. Very fast and light, this unarmored unit provides all players with enemy players and vehicles on their minimap within the range of the Scout.
Weapons:
SMG Pistol: Level 1
A small standard issued hand gun with some capabilities of a SMG.
Prime: A single shot causing minimal damage.
Alt: A short burst of about 5 or 6 rounds causing minimal to moderate damage.
SMG Pistol: Level 2 (Cost: $350)
A small slightly enhanced version of the SMG Pistol usually issued to officers.
Prime: A single shot causing slightly more then minimal damage.
Alt: An extended burst of about 7 or 9 rounds causing minimal to moderate damage.
SMG Pistol: Level 3 (Cost: $650)
This is slightly larger version of the SMG Pistol still in experimentation.
Prime: A single shot causing moderate damage
Alt: A large burst of about 9 or 10 rounds causing moderate to medium-high damage.
Other Upgrades:
Extended Clip: Extends the clip capacity to 20 (Cost: $150)
Staple Gun: Level 1
Not a nailgun, but a staple gun. The ConstructoTech C-438 staple gun was originally used to increase worker efficiency. You can have one person do the job of two. Staple an object then staple another object farther away and out of reach. The unique technology of putting “gliding flaps” on the staples allows the staple to travel relatively fast, far and straight.
Prime: A slightly steady single semi-automatic shot of a staple causing very low damage.
Alt: An intentional jam in the staple gun’s components constitutes in an overload of staples in the barrel. The pressure gets so high that all the staples in the barrel shoot out in a spread of about 6 to 8 staples at once.
Staple Gun: Level 2 (Cost: $500)
The ConstructoTech C-439 staple gun features the new “fully automatic component” to further increase worker efficiency.
Prime: A more steady fully automatic shots causing very low damage per staple.
Alt: An intentional jam in the staple gun’s components constitutes in an overload of staples in the barrel. The pressure gets so high that all the staples in the barrel shoot out in a spread of about 7 to 9 staples at once.
Staple Gun: Level 3 (Cost: $1100)
The brand spakin’ new ConstructoTech C-439 Mark II further expands worker efficiency to a maximum level ever. Its new modified “fully automatic component” features a high level energy cell pack and the “steady ready” chip capable of delivering more staples to the exact right places.
Prime: Fully steady fully automatic shots causing very low damage per staple.
Alt: An intentional jam in the staple gun’s components constitutes in an overload of staples in the barrel. The pressure gets so high that all the staples in the barrel shoot out in a spread of about 9 to 11 staples at once.
Other Upgrades:
Grooved Staples: Increases damage of staples by 15%. (Cost: $450)
Other Notes:
Clips are 30-50 Staples long.
Binoculars:
The StarLite A56 Binoculars ables the user to see farther then usual. The range of the scout narrows but stretches far in a “v” shape for other team mates to see on the minimap.
Grenades
Flashbangs: (has 3)
A grenade that blinds people who are facing it, and in its range,
Fragmentation: (has 2)
This is standard issue grenade for destroying enemies or damaging vehicles.
Class Specific Upgrades:
R.H.D. Radar Component: (Cost:$550)
Increases a scout’s radar range.
Rocketeer:
Cyborg:
Medic:
Sniper:
Flame Trooper:
Engineer (Defense):
Engineer (Offence):
Mutant:
Laser Warrior (Red Team Only):
Airborne Warrior (Blue Team Only):
Gameplay Elements:
Money:
Awarding Money:
Money is awarded for:
• Killing Players
• Defending Base
• Killing Flag/Ball Carrier (CTF/Bombing Run)
• Defending Flag/Ball Carrier (CTF/Bombing Run)
• Scoring
• Winning Game (all teammates receive money)
Extra money is awarded for:
• Double Kills, Multi Kills, Mega Kills ect.
• Destroying Vehicles and Turrets
It is a "demo doc" if you will.
I will expand upon it if people like it.
=====================================================
Design Document
For
“Mod Name”
by Moshman (tony@ptldigital.com)
Basic Concept:
This mod should be a mod similar to Team Fortress but with a lot of differences. This would be an arcade\strategy\RPG Character style mod. A player is given money at the start of a game, but it’s not to purchase weapons, it’s to purchase personal upgrades for you, upgrade weapons, and increase heath, armor, shield stats based on class, and increase your speed and jump height. Upgrades will be based on a player’s class. It will use vehicles from original ONS as well as a couple new ones. A couple new, unique and never before seen classes will be implemented in the game.
Classes:
Scout:
Class Ability:
Reconnaissance Skills.
Health: 85
Armor: None
Shield: 40
This class is the eyes of the team. Very fast and light, this unarmored unit provides all players with enemy players and vehicles on their minimap within the range of the Scout.
Weapons:
SMG Pistol: Level 1
A small standard issued hand gun with some capabilities of a SMG.
Prime: A single shot causing minimal damage.
Alt: A short burst of about 5 or 6 rounds causing minimal to moderate damage.
SMG Pistol: Level 2 (Cost: $350)
A small slightly enhanced version of the SMG Pistol usually issued to officers.
Prime: A single shot causing slightly more then minimal damage.
Alt: An extended burst of about 7 or 9 rounds causing minimal to moderate damage.
SMG Pistol: Level 3 (Cost: $650)
This is slightly larger version of the SMG Pistol still in experimentation.
Prime: A single shot causing moderate damage
Alt: A large burst of about 9 or 10 rounds causing moderate to medium-high damage.
Other Upgrades:
Extended Clip: Extends the clip capacity to 20 (Cost: $150)
Staple Gun: Level 1
Not a nailgun, but a staple gun. The ConstructoTech C-438 staple gun was originally used to increase worker efficiency. You can have one person do the job of two. Staple an object then staple another object farther away and out of reach. The unique technology of putting “gliding flaps” on the staples allows the staple to travel relatively fast, far and straight.
Prime: A slightly steady single semi-automatic shot of a staple causing very low damage.
Alt: An intentional jam in the staple gun’s components constitutes in an overload of staples in the barrel. The pressure gets so high that all the staples in the barrel shoot out in a spread of about 6 to 8 staples at once.
Staple Gun: Level 2 (Cost: $500)
The ConstructoTech C-439 staple gun features the new “fully automatic component” to further increase worker efficiency.
Prime: A more steady fully automatic shots causing very low damage per staple.
Alt: An intentional jam in the staple gun’s components constitutes in an overload of staples in the barrel. The pressure gets so high that all the staples in the barrel shoot out in a spread of about 7 to 9 staples at once.
Staple Gun: Level 3 (Cost: $1100)
The brand spakin’ new ConstructoTech C-439 Mark II further expands worker efficiency to a maximum level ever. Its new modified “fully automatic component” features a high level energy cell pack and the “steady ready” chip capable of delivering more staples to the exact right places.
Prime: Fully steady fully automatic shots causing very low damage per staple.
Alt: An intentional jam in the staple gun’s components constitutes in an overload of staples in the barrel. The pressure gets so high that all the staples in the barrel shoot out in a spread of about 9 to 11 staples at once.
Other Upgrades:
Grooved Staples: Increases damage of staples by 15%. (Cost: $450)
Other Notes:
Clips are 30-50 Staples long.
Binoculars:
The StarLite A56 Binoculars ables the user to see farther then usual. The range of the scout narrows but stretches far in a “v” shape for other team mates to see on the minimap.
Grenades
Flashbangs: (has 3)
A grenade that blinds people who are facing it, and in its range,
Fragmentation: (has 2)
This is standard issue grenade for destroying enemies or damaging vehicles.
Class Specific Upgrades:
R.H.D. Radar Component: (Cost:$550)
Increases a scout’s radar range.
Rocketeer:
Cyborg:
Medic:
Sniper:
Flame Trooper:
Engineer (Defense):
Engineer (Offence):
Mutant:
Laser Warrior (Red Team Only):
Airborne Warrior (Blue Team Only):
Gameplay Elements:
Money:
Awarding Money:
Money is awarded for:
• Killing Players
• Defending Base
• Killing Flag/Ball Carrier (CTF/Bombing Run)
• Defending Flag/Ball Carrier (CTF/Bombing Run)
• Scoring
• Winning Game (all teammates receive money)
Extra money is awarded for:
• Double Kills, Multi Kills, Mega Kills ect.
• Destroying Vehicles and Turrets