You know those "3D glasses" they have in cinemas sometimes, and for watching some TV programs, or some magazine articles? Where each "lense" is a different colour plastic, and so you can see a 2D image in 3D, like when you watch Jaws 3D, My Bloody Valentine 3D, etc? Well, is there a way of using these glasses with Unreal Tournament 2004 (or Unreal Tournament)? Given the proliferation of other mods and addons for the UT games, I'd imagine that some people must have attempted such a thing.
And when you think about it, since a 3D graphics card (so far as I know) simply takes all of the object data from the controlling program, and the co-ordinates and direction of the point of view of the player, and then draws what the player would see, then since the 3D card effectively knows where everything is in the virtual world, then can't either DirectX or OpenGL use this knowledge to draw 3D glasses compatible screens?
Or am I way off the mark here? Has anyone ever tried to do this for UT/UT2004 or for any other games?
And when you think about it, since a 3D graphics card (so far as I know) simply takes all of the object data from the controlling program, and the co-ordinates and direction of the point of view of the player, and then draws what the player would see, then since the 3D card effectively knows where everything is in the virtual world, then can't either DirectX or OpenGL use this knowledge to draw 3D glasses compatible screens?
Or am I way off the mark here? Has anyone ever tried to do this for UT/UT2004 or for any other games?