The only thing that's almost done is the ground texture (so I'm still going to fix the lighting on everything besides the ground, texture the truck, add more bushes and stuff, make the sky look nice, etc.). All the 3D stuff was done in UnrealEd, and all the 2D stuff in The Gimp (a free photoshop clone for Linux). These screenshots were taken flying up in the air, but the polycounts in the normal areas only go over 200 in one place (which I'll take care of later). And yes, it took a long time to make the ground. /infopop/emoticons/icon_smile.gif