Hey, ummm some of you may have already met me...but otherwise, I'm new, so "Hi!". ^_^
K, now for the questions.
Dumb question:
Will UT2K3 models work in UT2K4? ::NOT SKINS - I already read the sticky for that, I need to know if MODELS will work, nobody's answered that, and I feel like a n00b. LOL ::
Now for the bigger question:
I've purchased the UT2K4 Dual DVD Editor's Choice edition, and I've been watching the second DVD. I'm not that good at UnrealScript yet, but the way they show you, makes it easy enough to learn that I might be doing some full-scale work in the coming months.
I've noticed some games like XIII changing the graphics mode, I don't want to do cel-shading however. I want to make a VECTOR platformer, you know, a 3D platfromer with Tempest-esque graphics. I don't want it to be wireframe, I only want the "trace" lines drawn, with varying intensity levels of glow at the corners and stuff, like REAL vector graphics.
What I really need to know is if I can issue rendering commands in UnrealScripts, or if I would have to modify the engine with .DLLs and stuff.
Any help will be greatly appreciated. Thank you! ^____^
K, now for the questions.
Dumb question:
Will UT2K3 models work in UT2K4? ::NOT SKINS - I already read the sticky for that, I need to know if MODELS will work, nobody's answered that, and I feel like a n00b. LOL ::
Now for the bigger question:
I've purchased the UT2K4 Dual DVD Editor's Choice edition, and I've been watching the second DVD. I'm not that good at UnrealScript yet, but the way they show you, makes it easy enough to learn that I might be doing some full-scale work in the coming months.
I've noticed some games like XIII changing the graphics mode, I don't want to do cel-shading however. I want to make a VECTOR platformer, you know, a 3D platfromer with Tempest-esque graphics. I don't want it to be wireframe, I only want the "trace" lines drawn, with varying intensity levels of glow at the corners and stuff, like REAL vector graphics.
What I really need to know is if I can issue rendering commands in UnrealScripts, or if I would have to modify the engine with .DLLs and stuff.
Any help will be greatly appreciated. Thank you! ^____^