Sorry for bugging you with my stupid suggestions, but I have an idea. This is pretty much one of my oldest suggestions.
I find the aiming system in INF one of the best and a good solution, but anyway I think it is not that close to how soldiers aim in real life.
I know, they are things in a game, that can't be simulated yet.
The first is the 2 angle view (what I find is not the biggest issue), the second is the real depth of the human view (but games work anyway, even with a bit limitted view).
Here some pics to explain my aiming system:
Lowready
Highready
Aim
Lowready
The weapon is held down to a degree.
If you look exatly forward, you see the weapon as in the first picture.
Turning to the right and left, or looking down will keep this weapon at the bottom position.
Looking up, the weapon position stays, while your head (view) is looking up (you do not see the weapon then).
This is more of an observing mode. Moving close to walls, will lower the weapon even more.
You can shoot, but you will shoot down. Cold be usefull if you run exactly into an enemy.
You can walk and run like normal.
Highready
If you push the right mouse key, the weapon will be aimed, but both eyes are open, that way you do not see the gun exact from behind, cuz the opened left eye does not allow the right eye to dominate and see the sight clear.
In real life you would see kinda 2 transparent weapon images, but it is hard to use the sight, cuz the left eye disturb the right eye.
To find a solution of this, I would take a mixed weapon position between the two real life views.
This view is kinda shouldered, but aimed at the same time. Freeaim exist a bit and weapon sway, to give the bullet spray.
You can shoot, but it is less a shooting mode, but a ready mode. To shoot the soldier is closing his left eye and let the right eye dominate and see the sight image clerarly.
You can walk and run like normal.
Aim
If you hold the right mouse key, the left eye get closed and you see a clear rearsight image with your right eye, that way you can aim exactly.
Freeaim is reduced hardly. You just have freeaim enough, to let the sight behave not like freezed, but it is not exactly a freeaim at all.
No matter if you are in low ready, or high ready, holding the right mouse key, will aim instant. If you aim from the Lowready, you will have a short weaponbarrel lifting animation, thats why it is recommended allready to have the gun in Highready, but it is a small issue.
Aimed, you can walk normal, you can even run, but to increase the aiming the run speed will be reduced.
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Scopes
Sniperrifles are held not like in picture 1, but sideways, buy pushing the right mouse key, the scope will be aimed (without to hold the key).
If ppl want to have a shouldered sniper position, than pushing the right mouse key will shoulder it, holding the right mouse key, or pushing a scope key will aim the scope.
Weapons that have sights and scopes like the G36, will use the red dor sight by holding the right mouse key, scope by pushing the scope key.
Weapons like M4A1 with an acog scope, will aim the scope by holding right mouse key and pushing scope key (if the over the scope sights can be used by holding the right mouse can be done).
Pistols
It is easy to implement real pistol aiming. Pistols do not have a highready/aim mode, but just the lowready and aim modes. They is no two angle view problem, you can aim a pistol with both eyes open.
Pistol low ready is not lowered to a degree, but so that you do not see it on the screen.
Pushing the right mouse key will aim the pistol, while the vertical downward freeaim is good, to lower the pistol. Sideward freeiam is very reduced.
-------------------------------------------------
Explanation
Soldiers mostly have the gun lowered to a degree, for having free view. If they take the gun to a ready to shoot position, they have still both eyes open, which do not allow them to aim exactly, therefore, they close the left eye, to aim.
They aim mostly for a short time (temporary), only if they want to shoot, thats why I have chosen the aiming beeing a hold key action, to be able to release aiming instantly, without to click the key two times.
If they do not need to aim and shoot, they have both eyes open, to observe (pic 2). They can shoot, but better closing the left eye before.
To make aiming as fast as in RL, you do not have any animations, since the right eye is allready where it needs to be. You just close the left eye and the weapon (sight) instantly appears in the middle. By opening the left eye it disappears same fast.
On extreme short ranges, they is no need to close the left eye, you can use the high ready mode. Only if you wish, you can aim (if you have time, aiming is extreme fast anyway).
In case of real aiming in games, I love pistols, cuz it is easy to implement a real pistol aiming.
I know, that INF combines all the 3 explained modes to one (the normal aiming in INF), but I think INF's aiming is not that ralistic.
My desire is to have an even more realistic rifle aiming (pistols are easy to make anyway), and I think my system could probably be more realistic (if tested).
I doubt seeing that in INF (not really posting it of that reason) and I highly doubt seeing here somebody with a bit of agreement, but anyway, you can tell what sucks in my suggestion.
Ppl, who deal with gunz (meplat, gal-z, ...), can tell why I´m wrong and how it works in RL.
Even if SS agree, players like the current system, so it will probably stay.
I was sizing the pics I made to my screen resolution (1280x960) to see how that would look ingame. No matter of the quality you can do it too and compare.
I find the aiming system in INF one of the best and a good solution, but anyway I think it is not that close to how soldiers aim in real life.
I know, they are things in a game, that can't be simulated yet.
The first is the 2 angle view (what I find is not the biggest issue), the second is the real depth of the human view (but games work anyway, even with a bit limitted view).
Here some pics to explain my aiming system:
Lowready
Highready
Aim
Lowready
The weapon is held down to a degree.
If you look exatly forward, you see the weapon as in the first picture.
Turning to the right and left, or looking down will keep this weapon at the bottom position.
Looking up, the weapon position stays, while your head (view) is looking up (you do not see the weapon then).
This is more of an observing mode. Moving close to walls, will lower the weapon even more.
You can shoot, but you will shoot down. Cold be usefull if you run exactly into an enemy.
You can walk and run like normal.
Highready
If you push the right mouse key, the weapon will be aimed, but both eyes are open, that way you do not see the gun exact from behind, cuz the opened left eye does not allow the right eye to dominate and see the sight clear.
In real life you would see kinda 2 transparent weapon images, but it is hard to use the sight, cuz the left eye disturb the right eye.
To find a solution of this, I would take a mixed weapon position between the two real life views.
This view is kinda shouldered, but aimed at the same time. Freeaim exist a bit and weapon sway, to give the bullet spray.
You can shoot, but it is less a shooting mode, but a ready mode. To shoot the soldier is closing his left eye and let the right eye dominate and see the sight image clerarly.
You can walk and run like normal.
Aim
If you hold the right mouse key, the left eye get closed and you see a clear rearsight image with your right eye, that way you can aim exactly.
Freeaim is reduced hardly. You just have freeaim enough, to let the sight behave not like freezed, but it is not exactly a freeaim at all.
No matter if you are in low ready, or high ready, holding the right mouse key, will aim instant. If you aim from the Lowready, you will have a short weaponbarrel lifting animation, thats why it is recommended allready to have the gun in Highready, but it is a small issue.
Aimed, you can walk normal, you can even run, but to increase the aiming the run speed will be reduced.
-------------------------------------------------
Scopes
Sniperrifles are held not like in picture 1, but sideways, buy pushing the right mouse key, the scope will be aimed (without to hold the key).
If ppl want to have a shouldered sniper position, than pushing the right mouse key will shoulder it, holding the right mouse key, or pushing a scope key will aim the scope.
Weapons that have sights and scopes like the G36, will use the red dor sight by holding the right mouse key, scope by pushing the scope key.
Weapons like M4A1 with an acog scope, will aim the scope by holding right mouse key and pushing scope key (if the over the scope sights can be used by holding the right mouse can be done).
Pistols
It is easy to implement real pistol aiming. Pistols do not have a highready/aim mode, but just the lowready and aim modes. They is no two angle view problem, you can aim a pistol with both eyes open.
Pistol low ready is not lowered to a degree, but so that you do not see it on the screen.
Pushing the right mouse key will aim the pistol, while the vertical downward freeaim is good, to lower the pistol. Sideward freeiam is very reduced.
-------------------------------------------------
Explanation
Soldiers mostly have the gun lowered to a degree, for having free view. If they take the gun to a ready to shoot position, they have still both eyes open, which do not allow them to aim exactly, therefore, they close the left eye, to aim.
They aim mostly for a short time (temporary), only if they want to shoot, thats why I have chosen the aiming beeing a hold key action, to be able to release aiming instantly, without to click the key two times.
If they do not need to aim and shoot, they have both eyes open, to observe (pic 2). They can shoot, but better closing the left eye before.
To make aiming as fast as in RL, you do not have any animations, since the right eye is allready where it needs to be. You just close the left eye and the weapon (sight) instantly appears in the middle. By opening the left eye it disappears same fast.
On extreme short ranges, they is no need to close the left eye, you can use the high ready mode. Only if you wish, you can aim (if you have time, aiming is extreme fast anyway).
In case of real aiming in games, I love pistols, cuz it is easy to implement a real pistol aiming.
I know, that INF combines all the 3 explained modes to one (the normal aiming in INF), but I think INF's aiming is not that ralistic.
My desire is to have an even more realistic rifle aiming (pistols are easy to make anyway), and I think my system could probably be more realistic (if tested).
I doubt seeing that in INF (not really posting it of that reason) and I highly doubt seeing here somebody with a bit of agreement, but anyway, you can tell what sucks in my suggestion.
Ppl, who deal with gunz (meplat, gal-z, ...), can tell why I´m wrong and how it works in RL.
Even if SS agree, players like the current system, so it will probably stay.
I was sizing the pics I made to my screen resolution (1280x960) to see how that would look ingame. No matter of the quality you can do it too and compare.
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