A balanced set of rules for a team version of LMS.

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Techno JF

He Who Has Powerful Words
After checking out a team LMS mod or two that I found, I came to the conclusion that many of them can be rather unbalanced. If a team has a real novice on board, then it doesn't matter how good the rest of the team is, because this one player will keep the entire team from playing well.

However, I came up with two working ideas for how a team version of LMS might become more balanced.

First, there is a mechanic where a team loses as a whole. Every team starts out with no points. When a player is killed, he disappears and becomes a spectator (who can only watch his teammates) until everyone else on his team has been killed. When an entire team has been eliminated, the team's score is increased by one point, and the entire team respawns at one time. When the team reaches a certain point limit to put them out permanently, they simply don't respawn. I got this idea from the scoring system used in MultiCTF, so that it would work with more than two teams. Along those lines, this would allow new players to join a game as long as no teams had been eliminated by that time.

For a second option, a mechanic where a team wins as a whole could be used instead. Every team starts with no points, and they have to work as a team to eliminate everyone on any other team. When members of that team are the only players left in the game, the team scores a point, and every eliminated player respawns. It could be considered like Frozt, except without the freezing and thawing mechanism.