I've been running MapVote 400b11 almost since you released it, but I've noticed that it breaks Riftwar. Not only does it seem to let you advance to the next part, but any Muts that were added by another game type (say Excessive in invasion) get applied to the Riftwar game. (actually excessive and chaos both break riftwar).
server info;
mapvote: 400b11
server: 2225
cut and past of ini file;
GameConfig=(GameClass="XGame.xDeathMatch",Prefix="DM",Acronym="DM",GameName="DeathMatch",Mutators="",Options="")
GameConfig=(GameClass="XGame.xTeamGame",Prefix="DM",Acronym="TDM",GameName="Team DeathMatch",Mutators="",Options="")
GameConfig=(GameClass="XGame.xDoubleDom",Prefix="DOM",Acronym="DOM",GameName="Double Domination",Mutators="",Options="")
GameConfig=(GameClass="XGame.xCTFGame",Prefix="CTF",Acronym="CTF",GameName="Capture The Flag",Mutators="",Options="")
GameConfig=(GameClass="XGame.xBombingRun",Prefix="BR",Acronym="BR",GameName="Bombing Run",Mutators="",Options="")
GameConfig=(GameClass="SkaarjPack.Invasion",Prefix="DM-INV-",Acronym="",GameName="Invasion",Mutators="ExcessiveV2.Excessive",Options="")
GameConfig=(GameClass="SpeciesBattle.SpeciesCampaign",Prefix="DOM",Acronym="RW",GameName="RiftWar",Mutators="XGame.MutQuadJump",Options="ini=riftwarfare.ini?goalscore=50?maxplayers=24?FF=0.0?autonumbots=True -log=server.log")
server start up:
server DM-INV-MountainTownPT.ut2?Translocator=False?Difficulty=2?gamestats=False?AdminName=tmib?AdminPassword=xesxes?mutator=MapVote400b11.MapVote,XGame.MutQuadJump?minplayers=6?goalscore=10?maxplayers=24?FF=0.0?autonumbots=True?timelimit=20?FragLimit=20 ini=test.ini -log=server.log
The problem occurs if you do an invasion run, then try to do a Riftwar. If you run Riftwar first it works fine. If you then run invasion (which loads excessive), riftwar will not work correctly again. (I actually removed ChaosGames.ChaosUT from the other game types, as it seems to break riftwar also.)
Ideas?
---
tmib
server info;
mapvote: 400b11
server: 2225
cut and past of ini file;
GameConfig=(GameClass="XGame.xDeathMatch",Prefix="DM",Acronym="DM",GameName="DeathMatch",Mutators="",Options="")
GameConfig=(GameClass="XGame.xTeamGame",Prefix="DM",Acronym="TDM",GameName="Team DeathMatch",Mutators="",Options="")
GameConfig=(GameClass="XGame.xDoubleDom",Prefix="DOM",Acronym="DOM",GameName="Double Domination",Mutators="",Options="")
GameConfig=(GameClass="XGame.xCTFGame",Prefix="CTF",Acronym="CTF",GameName="Capture The Flag",Mutators="",Options="")
GameConfig=(GameClass="XGame.xBombingRun",Prefix="BR",Acronym="BR",GameName="Bombing Run",Mutators="",Options="")
GameConfig=(GameClass="SkaarjPack.Invasion",Prefix="DM-INV-",Acronym="",GameName="Invasion",Mutators="ExcessiveV2.Excessive",Options="")
GameConfig=(GameClass="SpeciesBattle.SpeciesCampaign",Prefix="DOM",Acronym="RW",GameName="RiftWar",Mutators="XGame.MutQuadJump",Options="ini=riftwarfare.ini?goalscore=50?maxplayers=24?FF=0.0?autonumbots=True -log=server.log")
server start up:
server DM-INV-MountainTownPT.ut2?Translocator=False?Difficulty=2?gamestats=False?AdminName=tmib?AdminPassword=xesxes?mutator=MapVote400b11.MapVote,XGame.MutQuadJump?minplayers=6?goalscore=10?maxplayers=24?FF=0.0?autonumbots=True?timelimit=20?FragLimit=20 ini=test.ini -log=server.log
The problem occurs if you do an invasion run, then try to do a Riftwar. If you run Riftwar first it works fine. If you then run invasion (which loads excessive), riftwar will not work correctly again. (I actually removed ChaosGames.ChaosUT from the other game types, as it seems to break riftwar also.)
Ideas?
---
tmib