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3D Studio Max & UnrealED

Discussion in 'Mapping' started by WinterWolf, Feb 15, 2001.

  1. WinterWolf

    WinterWolf New Member

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    Hi,

    I want to know how to export an object (that i did with box modeling) from 3D studio max r3,1 to UnrealED and use it as a brush...

    Anyone know how to do that?
     
  2. Fuzzpilz

    Fuzzpilz klkk

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    1. Make sure all vertices fit a grid. Something like 8 or 16 units is best.

    2. Save it as a .dxf.

    3. Open UnrealEd, Brush/Import Brush. Then select it and it will be imported.
     
  3. ChrisToth.hu

    ChrisToth.hu Level Designer

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    But don't use any wacky modifiers on the model...because that DXF import function can do weird things with complex brushes...
     
  4. WinterWolf

    WinterWolf New Member

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    Thx, i`ll try it...
     

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