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32 bits in Unreal?

Discussion in 'Unreal' started by Chairman Mao, Aug 27, 2000.

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  1. Chairman Mao

    Chairman Mao New Member

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    running Unreal with the 226 patch in D3D and i can't get 32 bits to work. i have tried changing every reference in unreal ini. from 16 to 32 as well as D3d rendering (use 32 bits=true or false)but i'm still seeing those little squares on the screen.
    i know that UT has an option in the GUI to select 16 or 32 bits but unreal doesn't.
    Does Unreal support 32 bits?
     
  2. Gir

    Gir Offensive mode!

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    Be sure you set it to 32 in windows itself under 'display properties -- settings'.

    Right-mouseclick on the desktop....
     
  3. Chairman Mao

    Chairman Mao New Member

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    thanks- it worked but i lost over 10 fps at 1024x768x32 in the opening fly-by.
    funny that in UT the difference between 16 and 32 bits is only 2 frames per second using the 420 patch( i have a g-force with the det.3 6.18 drivers) which is acceptable.
    i'll probably drop it back to 16 bits but thanks for your reply.
     
  4. titanus

    titanus Mr. Flak Smiley

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    UT is more optimised for current cards..

    Unreal is kinda old, two years rite?
     
  5. Gir

    Gir Offensive mode!

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    Not everybody has the money to buy new hardware every year..
     
  6. ZoMbiE

    ZoMbiE New Member

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    Thats odd...

    Unreal 225f and 226a(high details, all goodies, 800/600)=ave 35fps
    UT 420(med tex & skin, all goods, 800/600)=ave 30fps
    UT 348DEMO(high tex & skin, all goods, 800/600) ave 40fps

    proof that the code for UT has become a monster over development.

    Vodoo Banshee
    P2
    64MB RAM

    CacheSizeMegs=45
     
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