Emmet Otter said:... will the ingame HUD maintain the same?
This will most likely depend on how much of a performance hit the various elements of the explosion are.trogetta said:just a suggestion, although you've probably implemented it...is this explosion gonna be scalable with the world detail setting?
ie:
highest=the way it is now
high=current with less debree, 1/2 particles
normal=just the explosion part?
or something along those lines?