UT2kX DM-PerfectDarkTemple - Final

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Jefe

The Dark Rat
Nov 11, 2008
157
6
18
T E X A S
www.vgmp3.org
GoldenEye 007/Perfect Dark Temple


Version:
1.0 (Final)

Compatibility:
UT2004 and the latest patch

Description:
This is the classic N64 map updated for UT2004. Made with DM, team games and invasion in mind.

See readme for full changelog/comments. This map was a long time coming, I worked on it very sporadically (completing several other projects in the meantime) and learned much about map making in the process. My main goals were to make a playable, balanced and good-looking remake of one of my favorite maps, the multiplayer Temple from Perfect Dark and GoldenEye 007. I worked extensively on bot pathing (I'd say that nearly half of the build time was working on troubleshooting and improving the AI) so you should get a great game both online and off. I also made custom textures, which you are free to reuse. I hope you enjoy this map, and if you would like to modify it for some reason, go ahead, but make sure you include the readme and try to get into contact with me first, explaining what you're changing.

Credits:
Rare for the map layout and music; Stigmat for his old beta that got me started; Hourences (http://www.hourences.com/) for the flares, spotlights (DM-Sae) and lamps (DM-Rrarijar); LordSimeon for the spaceship (ONS-Galadriel-System); Teddie 'teddabod' Tapawan (http://teddie.beyondunreal.com/) for the ladder and cobweb meshes (DM-CBP2-KillbillyBarn); Hazel.H (http://www.hazelwhorley.com) for the lightbox shader from her Egyptian Textures package; David Green (http://www.lilchips.com/) for his custom adrenaline.

Homepage:
http://www.vgmp3.org

Download:
http://mapraider.com/maps/?fileid=4875
http://www.utzone.de/forum/downloads.php?do=file&id=3525
http://ut2k4.gamebanana.com/maps/113308
http://www.strategyinformer.com/pc/unrealtournament2004/map/33364.html
http://www.vgmp3.org/DLs/UT2004/DM-PerfectDarkTemple.zip


Other stuff to check out:

GoldenEye 007 Caves
Perfect Dark Characters
 
Last edited:

SkaarjMaster

enemy of time
Sep 1, 2000
4,870
8
38
Sarasota, FL
Not much there but good open "secret agent style" gameplay. Bots are a little easy and I like the ricochet off the walls just behind the columns (that works really well). Yes there is lots of open area, but as I've seen stated the map is supposed to be played in a different style and it can be fun this way.:)