This is just in general guys. I'm not trying to start a flame war or anything.
http://forums.beyondunreal.com/showthread.php?t=114004&page=1&pp=30
I don't know how many of you remember this thread from so long ago really at all. I've been, over the past few days, scanning the Internet for my nicknames and real names trying to clean up any outstanding personal information that might be findable, and I found this thread somehow.
What I'm interested to know is: now that you have seen Ut2k3 fall off the face of the Earth, UT2k4 generally succeed as a sequel to UT, and the acceptance of HL2 and CS:S, what do you think ultimately caused the failure of UT2k3?
Was it the maps? The gameplay? The models??
After reading the linked thread I am becoming more and more convinced that the influence the Pro community had over Epic during UT2k3's life was the major contributing factor to it's ultimate demise. After a short time it just didn't speak to new players at all, and ultimately took the short drop in a southern stock. Another thing I think killed it is that it had pretty high system requirements at the time, considering that (IMO) most of the general community is playing on a computer they don't own (parents, internet cafe, gaming center) and there hadn't been a big push for new hardware until the Radeon 9800Pro came out.
What do you think caused it's ultimate demise, and why?
http://forums.beyondunreal.com/showthread.php?t=114004&page=1&pp=30
I don't know how many of you remember this thread from so long ago really at all. I've been, over the past few days, scanning the Internet for my nicknames and real names trying to clean up any outstanding personal information that might be findable, and I found this thread somehow.
What I'm interested to know is: now that you have seen Ut2k3 fall off the face of the Earth, UT2k4 generally succeed as a sequel to UT, and the acceptance of HL2 and CS:S, what do you think ultimately caused the failure of UT2k3?
Was it the maps? The gameplay? The models??
After reading the linked thread I am becoming more and more convinced that the influence the Pro community had over Epic during UT2k3's life was the major contributing factor to it's ultimate demise. After a short time it just didn't speak to new players at all, and ultimately took the short drop in a southern stock. Another thing I think killed it is that it had pretty high system requirements at the time, considering that (IMO) most of the general community is playing on a computer they don't own (parents, internet cafe, gaming center) and there hadn't been a big push for new hardware until the Radeon 9800Pro came out.
What do you think caused it's ultimate demise, and why?