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UE2 - UT2kX 1/1/1 obj file

Discussion in 'Modeling & Skinning' started by yoob, Jun 16, 2008.

  1. yoob

    yoob New Member

    Oct 27, 2004
    Likes Received:

    i need to make an obj file in which vertices (v), texture vertices (vt) and vertex normals (vn) information has equal values. in other words, i need to make an obj file that when opened in notepad, looks like this at the bottom:

    f 674/674/674 719/719/719 185/185/185
    f 662/662/662 669/669/669 189/189/189

    while most files look something like this:

    f 482/407/683 480/404/679 476/406/681
    f 476/406/681 472/405/684 481/404/682

    with a little tinkering ive managed to come up with a way to make v and vn equal:

    f 5/10/5 11/17/11 12/18/12
    f 5/10/5 12/18/12 6/11/6

    but it still leaves out the texture coordinates, and i cant for the love of god, find a way to make them equal to the rest. obviously i could make the numbers equal myself by editing in notepad but then it just totally screws up the uv mapping. i didnt think it was possible but after importing the objects from a game i'm making mods for and opening them in notepad, i noticed that they had all 3 values equal, while having ok texture coordinates.

    so my question: is there a way to do it? do you know any application that would be able to? if you could at the very least just point me to a forum i could post this, that would be great. i use max 7 for modelling.

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