Hello fellow UT modders/programmers. I'm trying to set up the enemies/monsters to try to capture certain locations that have a specific static mesh actor. This is done on a modified warfare gametype. How can I accomplish this? I've looked over the UTOnslaughtPowernode_Content source code and the parent classes up to the NavigationPoint class but still have no idea how to accomplish this. If this has been addressed in another thread, can you please direct me to that thread? Any help would be appreciated.