Develop magazine talks with Cliff Bleszinski on a number of industry-related subjects, including game-engine competition, ZeniMax's acquisition of id Software, and the thing that's on everyone's mind... space marines. (thanks, Hideinlight)
Part two of the interview continues the industry talk with topics such as controllers, innovation in gameplay, and the ever-popular Wii.
I just think that the technology of this generation just happens to be very good at rendering metals and stones and dramatic lighting, which is why you see a lot of pillars and girders and destroyed blown-out areas because that's what the bump-mapping happens to do very well.
At the same time, in this generation the translucent effects are very hard to pull off. That's why everybody sees a lot of these bald characters and wonder why games feature so many fucking space marines. Well, the tech is good at showing off amour and it's not that good at doing hair. That's why we have bald space marines. There's your answer people.
Part two of the interview continues the industry talk with topics such as controllers, innovation in gameplay, and the ever-popular Wii.
I recall my mother phoning me up one day, saying "Clifford, I want a Wii Fit for Christmas" and I thought "holy shit it's officially happened." She uses that thing every day, and you can criticise Nintendo all you want, but they've found their market and they're going with it.