CTF-ThermostateRC2
Download: http://files.filefront.com/CTF+ThermostateRC2rar/;13757423;/fileinfo.html
Name: CTF-Thermostate
Version: RC2
Compatibility: PC. PS3 version will be released when the map is final
Description: A medium/large sized CTF map set inside a space station. (100% indoor)
Ingame description: - Years ago an enormous city was built in outer space to counter the overpopulation on Earth. Later on, a space station was connected to this city, armed with weapons of monstrous power which are currently targeting our planet. Now, on the brink of destruction. You and your team of elite soldiers have been sent to gain control over this space station and disarm it's weapons.
Screenshot:
[screenshot]http://img90.imageshack.us/img90/8666/thermostate32.jpg[/screenshot]
[screenshot]http://img178.imageshack.us/img178/7234/thermostate31.jpg[/screenshot]
[screenshot]http://img245.imageshack.us/img245/8742/thermostate30.jpg[/screenshot]
Credits: My own patience, almost a year of dev time and I didn't give up, Stevelois as always for his very helpful suggestions and comments.
Download: http://files.filefront.com/CTF+ThermostateRC2rar/;13757423;/fileinfo.html
Name: CTF-Thermostate
Version: RC2
Compatibility: PC. PS3 version will be released when the map is final
Description: A medium/large sized CTF map set inside a space station. (100% indoor)
Ingame description: - Years ago an enormous city was built in outer space to counter the overpopulation on Earth. Later on, a space station was connected to this city, armed with weapons of monstrous power which are currently targeting our planet. Now, on the brink of destruction. You and your team of elite soldiers have been sent to gain control over this space station and disarm it's weapons.
Screenshot:
[screenshot]http://img90.imageshack.us/img90/8666/thermostate32.jpg[/screenshot]
[screenshot]http://img178.imageshack.us/img178/7234/thermostate31.jpg[/screenshot]
[screenshot]http://img245.imageshack.us/img245/8742/thermostate30.jpg[/screenshot]
Credits: My own patience, almost a year of dev time and I didn't give up, Stevelois as always for his very helpful suggestions and comments.
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