Midway Dev Says PS3 Development Is "A Huge Pain In The Ass"

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Dark Pulse

Dolla, Dolla. Holla, Holla.
Sep 12, 2004
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It could be frustration, nerves, or lack of Mountain Dew making him say this, but Midway Developer Shaun Himmerick says developing for PS3, simply put, is "a huge pain in the ass."

The politically incorrect answer is that the PS3 is a huge pain in the ass. Anyone making a game, if you're going to make it for both [360 and PS3], just lead on the PS3 because if it works on the PS3 it'll work on 360.

The easiest way to look at it is, the 360 has one big chunk of memory, but the PS3 has two chunks of memory that in total are the same size as the Xbox, but because they're split you can't share memory the same way. That will bite you in the ass, and it bit us in the ass bad.

We had to play catch up on the PS3 because of the memory constraints and how it renders, how it processes is just different. And it's harder on the PS3. The Xbox is just like a dumb PC, which is great because it's easier to build a game on a PC.

It may be worth noting that Himmerick was Executive Producer on upcoming UE3-powered title Wheelman.
 

Capt.Toilet

Good news everyone!
Feb 16, 2004
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Bla bla bla we heard the same thing about the ps2 being hard to develop for and look at all that came out for it. Just suck it up
 

jackrabbit

New Member
May 9, 2008
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better idea... burn the consoles and keep the pc. I will admit though that since everything is local to XBOX, this can give a substantial proformance boost and faster execution times for your average user. But come on... just write your games in machine language for the PC and thats teh fastest your gonna get n00bs.
 
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Phopojijo

A Loose Screw
Nov 13, 2005
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It's funny how all these publishers are saying that Consoles are easier to develop for because it's unified hardware... and yet they have to develop simultaneously for the 360, PS3, Wii, and occasionally PS2... and sometimes the PC anyway.

Work together on making the PC user-friendly... catch Nintendo off-guard with the PC-on-your-TV concept and buy off their employees and recruiters individually... then slowly buy off their IPs. That will certainly cost less in the long-run.

Stop trying to chase that 10$ license fee... you're spending more money in support, advertising, and R&D than you're making back. It's a money hole that only makes it less convenient for the consumers and yourselves.
 

Fuzzle

spam noob
Jan 29, 2006
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Capcom mentioned this for street fighter as well. SF4 actually looks *worse* on the PS3 (no AA, less reflections, upscaled) than the 360.

Even if the PS2 was hard to program for, I think what capcom, midway, and epic are getting at is that the PS3 is harder than the 360.
I'm not a programmer, but I'd imagine even simply being "that other console" which is "less similar to PC than the 360" would be enough to make it a headache.
 

Darkdrium

20% Cooler
Jun 6, 2008
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Yeah it's hard. But you're paid to do that. And if you do it well, it turns out like the game below. :)

Something we've heard before anyways, move on now. Studios have caught up some time ago, if this just released today it reveals how far behind you actually were.
 

SPIDEYUT2K7

I see a blue screen
Feb 22, 2008
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City of the Polution
as usual PC kills the consoles

Capcom mentioned this for street fighter as well. SF4 actually looks *worse* on the PS3 (no AA, less reflections, upscaled) than the 360.

Even if the PS2 was hard to program for, I think what capcom, midway, and epic are getting at is that the PS3 is harder than the 360.
I'm not a programmer, but I'd imagine even simply being "that other console" which is "less similar to PC than the 360" would be enough to make it a headache.

ERRR ma8 i have to disagree with your opinion about the graphics on the STREET FIGHTER 4 version for the PS3 really, it looks the same as the XBOX360, i have it for the PS3 (playing in the nights) and in the 360 of a friend (playing sometimes during the daylight) and i have to say that i dont see any differences between them, it looks the same for me :p and i want so bad to see the REAL DIFFERENCE in the upcoming version of the game of course on the AWESOMENESS of the PC ! EEEEEF YEAH! ( june 6, 2009 release date for PC )

PC Rules!:D
 
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Fuzzle

spam noob
Jan 29, 2006
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ERRR ma8 i have to disagree with your opinion about the graphics on the STREET FIGHTER 4 version for the PS3 really, it looks the same as the XBOX360, i have it for the PS3 (playing in the nights) and in the 360 of a friend (playing sometimes during the daylight) and i have to say that i dont see any differences between them, it looks the same for me :p and i want so bad to see the REAL DIFFERENCE in the upcoming version of the game of course on the AWESOMENESS of the PC ! EEEEEF YEAH! ( june 6, 2009 release date for PC )

PC Rules!:D

Noticable or not, I'm just stating facts. The PS3 has no AA where as the 360 does, and they have cut a few of the minor effects like reflections and stuff.
Eurogamer has an article on it, I'd link to it but it won't load for me atm.

And yeah, SF4 on the ps3/360 is a port from the arcades which are basically PC's. They run on a 7800GS and 2.13ghz I think.
 

KaiserWarrior

Flyin' High
Aug 5, 2008
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Kojima and his team make a huge-ass, intricately-detailed game for the PS3 and don't really overtly complain, they're still afloat.

Midway complain about how hard PS3 development is after churning out a few **** games, they're in bankruptcy.

Hmmmm....









Though yeah, industry agreement is that the PS3 is more challenging to develop for. Suck it up and become a better programmer, IMO.
 

Fuzzle

spam noob
Jan 29, 2006
1,784
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Pretty sure there's a difference in terms of time and resources when making a ps3 exclusive, and porting a multiplat game over.
 

elmuerte

Master of Science
Jan 25, 2000
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Standard problem with expert devices. They are difficult to program for due to various limitations. Xbox360 is difficult because you don't have a lot of storage capacity. (Cooking data will eat into the 9GB very fast).

This was the reason why the PC became so popular in the 80s and 90s, its easy to develop for.
 

SuperDre

New Member
May 6, 2002
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Even if the PS2 was hard to program for, I think what capcom, midway, and epic are getting at is that the PS3 is harder than the 360.
I'm not a programmer, but I'd imagine even simply being "that other console" which is "less similar to PC than the 360" would be enough to make it a headache.

It not harder, it different as what they are used too, and a lot of programmers have become soooo lazy that they can't really program anymore. That's why (mostly) new program's need a much better machine to run just to have almost the same options as your old program had, but it 'looks' better.. also the problem with PC's is that the hardware isn't used to the max because a few months later there is a new faster chip anyway..
That's also why a console is much better, people have to learn the hardware in and out so they can push it to the limit, just look at the latest PS2 games compared to the first.. or just look at what they can do with a commodore64 now which they deemed impossible back when it was actually popular..

The advantage of the PS3 is that they are still learning how to use it, just look at Killzone 2 and even with that game the developers say they haven't grasped the full power of the PS3 yet.. which is the problem of the xbox360, it already peaked (but they do have some great games which aren't available on the PS3)..
Capcom just didn't spend a lot of time on the port of SF4, that's why it is crappier on the PS3 as it is on the xbox360, and that's the problem with most ports... a lot of developers also say it's hard in the beginning to program the PS3, but once you got it it isn't that hard at all.. even the xbox360 benefits from the PS3 as first developing it on the PS3 makes it also a better game on the xbox360, weird huh...

but heee, wasn't midway going down... LOL...

I also hope Epic is still trying to optimize UE3 for the PS3
 
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SuperDre

New Member
May 6, 2002
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Yay, that's the spirit! Drop those consoles and base your games on PCs again!

I must say that having a console is easier for gaming as PC, with a PC you have to keep updating your system to run the newest game in nice settings..
But for firstpersonshooters: PC RULEZ!!! I just can't handle the current controllers, please let them make a controller where the right joystick is replaced with a trackerball.. PLEASE!!!! ;)
 

shoptroll

Active Member
Jan 21, 2004
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Kojima and his team make a huge-ass, intricately-detailed game for the PS3 and don't really overtly complain, they're still afloat.

Midway complain about how hard PS3 development is after churning out a few **** games, they're in bankruptcy.

Hmmmm....

Valve's bitched about it too. Tecmo said suck it up and they're merging with Koei I think?
 

Kazimira

Necris Fan
Dec 13, 2008
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Atleast with a PC you have one of them where with consols to get that game thats excluseive yet you've had the rest of the series on another consol you'll need to buy the equilvilant of a cheap PC every time you really want that funky game. Where as all I have to do is buy some new hardware and install it.
 

Saist

New Member
Oct 24, 2008
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lesse... Xbox 360: Windows NT5 kernel with DirectX API

Playstation 3: Linux Kernel with OpenGL ES and GCC compiler provided by Sony

***

Now, I'm not exactly an expert on this, but unless I miss my guess, the majority of major publishers, and by major I mean the typical ESA-Type member with average game sales of 1 million units and up, haven't exactly been big Linux supporters... and haven't exactly been using OpenGL.

Actually, a quick look through the recent history of games finds companies like EA and NCSoft paying off Transgaming to do "Mac" ports, which really allows them to offer Linux support without actually coming out and saying "LINUX SUPPORT" for all to read. Many publishers and developers when confronted with asking when you say PC, do you mean Windows, or Windows AND Linux? tend to get nervous and shy away from the question. Many of the major developers just don't have a handle on how to program for Linux, or use OpenGL.

So when it comes time that they have to use technologies they've pretty much ignored, as on the Playstation 3, there's really no big surprise that many of those major publishers and developers suddenly find the task harder, or different.

I seriously doubt this guy's problem with the memory loading is really that difficult, if Midway knew what they were doing with the underlying OS and graphics API.

And yes, I've had the pleasure of catching Valve on this a while back and watching their press guy squirm as he was caught up on the whole we don't actually employ anybody who knows the OS and Graphics API. However, given the revelation that was made in the Left 4 Dead demo, http://www.phoronix.com/scan.php?page=article&item=steam_confirmation&num=1 : and some various job hirings, http://www.valvesoftware.com/job-SenSoftEngineer.html : it seems even Valve caught on that they would need people competent in the base platform if they wanted to have a good product output.