UT3 DM-Liquorish_alpha4 [PICS] [PC DL]

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vybz

New Member
Apr 2, 2008
138
0
0
Name: DM-Liquorish
Version:alpha5
Changelist of Alpha 5:
-Added portals from shock to above health and vise versa
-Changed up the thigh pads area a bit
-Removed the sniper rifle that was above bio
-Swaped the link gun and rocket launcher
-Ramp to vest has now become a jump pad
-Added new platform and ramp in the flak area allow players to double jump
or wall dodge to the 2xmedium health pickups
-Added better pathings for the lifts
-Fixed ramp from thigh pads
-Plus MANY MOREE
Compatibility:1.3
Description:Sometime in the future, the president of Liandri corpe set out to take over the whole world with the man power of his robots, he suceeded, he had an idea, a dream, of the perfect world, he wanted to be surrounded by the rich and beautiful and those who were no were casted out, they then went on to becoming rebels. The president of Liandri corpe enjoys the Unreal Tournaments so he decided to create his own private arenas and rent them out, he surrounded his arenas so no rebels, outcasts, outsiders cannot enter or use the arenas for their own games. Liquorish is one of the most popular duel and 2v2 arenas of Liandri World #1, it is the landmark of Liquorish city.
Comments:Yes deco isn't finished yet and I haven't exactly started real lighting yet. PS3 when final
Screenshot:
[screenshot]http://i117.photobucket.com/albums/o52/icapz/Highres_Screenshot_00012.jpg[/screenshot]
Money shot wo0t
[screenshot]http://i117.photobucket.com/albums/o52/icapz/liq2.jpg[/screenshot]
[screenshot]http://i117.photobucket.com/albums/o52/icapz/liq3.jpg[/screenshot]
[screenshot]http://i117.photobucket.com/albums/o52/icapz/liq4.jpg[/screenshot]
[screenshot]http://i117.photobucket.com/albums/o52/icapz/liq5.jpg[/screenshot]
[screenshot]http://i117.photobucket.com/albums/o52/icapz/liq6.jpg[/screenshot]
[screenshot]http://i117.photobucket.com/albums/o52/icapz/liq7.jpg[/screenshot]
[screenshot]http://i117.photobucket.com/albums/o52/icapz/liq8.jpg[/screenshot]
[screenshot]http://i117.photobucket.com/albums/o52/icapz/liq9.jpg[/screenshot]
[screenshot]http://i117.photobucket.com/albums/o52/icapz/liq10.jpg[/screenshot]
[screenshot]http://i117.photobucket.com/albums/o52/icapz/liq11.jpg[/screenshot]
Credits:me = vybz, Crayfish and Cr4zyB4st4rd...Slainchild, HazelH and neLson
Homepage:
Download:http://files.filefront.com/DM+Liquorish+alpha14zip/;12094459;/fileinfo.html
 
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Crayfish

New Member
Jun 30, 2008
48
0
0
Some very nice layout and architectural features here. Lot of oportunities for wall jump shortcuts around the map and especialy liked the canyon view down from the Sniper area and the wall jump from there to the empty pow-up bridge:
vybz00056ap4.jpg

This leads me onto the main prob. You have made lots of really interesting precarious locations, like the bridge, then put all the important pow-ups in oen locations that requirer no acrobatics. For instance, I can't beleive you created this bridge section without planning to put one of the main pow-ups there:
vybz00057il6.jpg

Looking fwd to the next build.

btw, u need to teachme about post processing. The volume U've use here even makes the checkerboard look nice.
 

vybz

New Member
Apr 2, 2008
138
0
0
thanks cray, btw if anyone has some sexy texture set that they want to send me go ahead, or suggestions on visual style high poly or low poly (low poly will definite finish miles before any high poly stuff)
 

nELsOn

bSnakeCastShadow = True
Aug 18, 2005
1,307
0
36
on a plane
www.nelsonmaps.wordpress.com
okay, i've tried it. it's actually really nice. i like the floorplan and the amount of trickjumps you can do around the map.
however, i'm not too fond of the idea of having the sniper rifle and the stinger so close to the udamage. the link gun might be a problem while playing against bots cause ever since the last patch they've got pretty good aiming with the secondary.
also that one angled ramp (at the thigh pads) looked strange with that fold in the middle.
apart from that i can't really think of anything right now.
visual style - i kind of feel like this map could use a bright and friendly style. not too much dirt and all that 'grungification' :lol:
maybe kind of low poly on the whole. what little lighting is there right now... it just feels nice and warm. kind of like a desert themed map.
 
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vybz

New Member
Apr 2, 2008
138
0
0
thanks for the feedback nelson much appricated, i fixed that funny ramp
[screenshot]http://i117.photobucket.com/albums/o52/icapz/fixedrampftw.jpg[/screenshot] ;)

and i swaped rockets with link gun
 

nELsOn

bSnakeCastShadow = True
Aug 18, 2005
1,307
0
36
on a plane
www.nelsonmaps.wordpress.com
this has nothing to do with your map but is just something i've noticed in every unreal game so far - ramps like this one always look kind of skewed... at least to me. i wonder why that is.

anyway, i'm really curious about what you're going to come up with theme-wise so keep us posted :)
 

vybz

New Member
Apr 2, 2008
138
0
0
bad angles, ill try do a diagram for you an other time =]. UPDATED alpha 5 :p see original post
 

vybz

New Member
Apr 2, 2008
138
0
0
bump with a new wip shot
[screenshot]http://i117.photobucket.com/albums/o52/icapz/Highres_Screenshot_00012.jpg[/screenshot]

See original post for alpha 14! beta sooon!!!
 
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