Unreal Turns 10!

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hal

Dictator
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Nov 24, 1998
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Today marks the tenth anniversary of the release date of Unreal. Way back in 1998, Epic Games unleashed a game that brought vivid color and breathtaking vistas into the world of the first person shooter. It also turned the user-editing world on its ear with an incredibly easy to learn editor, and the level creating community for Unreal instantly flourished.

Many people are getting a chance to revisit the eerily tranquil world of Na Pali - or are visiting it for the first time, thanks to the release of Unreal Anthology and Steams's Unreal Deal. Sure today's shooters have passed it by in terms of shiny graphics, but Unreal will always hold a special place in our hearts.

Later this week, we're planning a look at the little-talked-about multiplayer aspect of Unreal. In the meantime, share your own experiences with the game. Happy Birthday, Unreal!
 

Raynor.Z

Ad Nocendum Potentes Sumus
Feb 1, 2006
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Happy birthday Unreal and much <3 to one of the finest games ever made.
 

Grobut

Комиссар Гробут
Oct 27, 2004
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Happy birthday Unreal!

This game has been in the rotation of "stuff i must reinstall after a crash or new system" ever since late 1998, few other games can say the same.
 

Exus Tecius

like diamonds in the sky
Sep 24, 2003
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Today marks the tenth anniversary of the release date of Unreal. Way back in 1998, Epic Games unleashed a game that brought vivid color and breathtaking vistas into the world of the first person shooter. It also turned the user-editing world on its ear with an incredibly easy to learn editor, and the level creating community for Unreal instantly flourished.

Many people are getting a chance to revisit the eerily tranquil world of Na Pali - or are visiting it for the first time, thanks to the release of Unreal Anthology and Steams's Unreal Deal. Sure today's shooters have passed it by in terms of shiny graphics, but Unreal will always hold a special place in our hearts.

Later this week, we're planning a look at the little-talked-about multiplayer aspect of Unreal. In the meantime, share your own experiences with the game. Happy Birthday, Unreal!

nice discription idd.:)
happy b-day to the fps with flair.
 

Luv_Studd

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Aug 17, 1999
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Happy Birthday, Unreal!

I remember the day you were born - and first showed up on my PC; I was really excited, and have had a lot of great memories playing with you. :)
 

J112

Very Superstitious
Dec 16, 2005
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Can't let it pass without a happy birthday. This game still makes me feel all warm and fuzzy..
 

NeoNite

Starsstream
Dec 10, 2000
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Happy birthday to you, my old friend :) You've brought me many, many, many hours of joy.

Indeed, Unreal is a breathtaking game. From the moment you awaken in the vortex rikers, you're overwhelmed by the unique atmosphere this game created. Remember the green fog in the ventilation shaft and the skaarj waiting for you? Or the fight scene in the other room, and you anxiously waiting for it to be "your turn"? No weapon! What am I going to do?

The door opened, the skaarj spotted you and he ran off. What a relief! And then you'd find your first weapon, the trusty dispersion pistol! Somewhat similar to the quake2 blaster ;p But you could actually upgrade this gun, and make it ultra powerful! (kill the queen with one blast in unpatched unreal, remember ;p..)

But the best was yet to come. The intro to Nyleve's falls, the fantastic sky with two suns, the sounds of nature and the incredibly beautiful music.

I could go on like this :D Unreal has these massive levels. Most fps I had played featured small rooms, corridors (quake f.e.) Certain custom doom maps were huge, but one couldn't compare that to the vast size of spirevillage/sunspire/bluff eversmoking etc.

And the enemy was also quite the challenge. The way they dodged your incoming fire (you'd figure out the pattern quickly enough, though. Imho it's not that difficult but back then it was quite hard), took you by surprise by running around corners, closing in on you. Whereas the half life grunts were also "smart", they were never really that much "in your face". The Skaarj would run up to you, and smash/slash you to oblivion/bits and pieces! ;D
Real bastards. But I loved them from the start. Finally, a great enemy.

As for the other enemy creatures, I liked most. I was never that much of a fan of the tentacles and flies, though. Those flies tend to sneak up on you. Really annoying, sometimes.

Running into the first titan (dark arena) was a thrilling experience. Before you'd enter the huge building, you'd hear the titan's cries. Very impressive. And finally, after a bloody fight, you'd end up in the arena of death, facing a final showdown. Got to love how unpredictable those boulders are, right ;-)

Many Unreal players tend to groan and moan whenever you mention the sunspire.
It took me, as many others most certainly, almost an hour to find my way to the top.
But you have to realize that it isn't THAT difficult, all you have to do is follow the center route and you're set ;p

Imho, once you've found you way you're set.

Napali haven has always been my favourite level. I don't know. It's as if the game had reached its height, for me, on that specific map. It's yet again the whole combination of sounds, visuals and music. But it's so different in Napali haven. You'd see the neighboring
skycastles far far away. A beautiful galaxy iirc right above you, and many distracting ;-) coronas.

Personally I prefer the Dk version of Skytown, because it features tons of kralls. And I love head hunting those poor krall slaves!

Anyway, Unreal is a winner and a classic. And here's to another ten years :cheers:
 

MonsOlympus

Active Member
May 27, 2004
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10 years and what to say, big guns, big baddies and big beautiful maps! Unreal you've given me an adventure of the likes I have never seen before, to this day you stand out amongst the crowd (which is getting rather large these days) as a marvel of not only technology but also art.

To one of the best FPS games to grace the genre, Happy Birthday! To Epic, Thank You!
 

VerMoorD

Mapper
Well for me Unreal changed my life...literally!!

It got me hooked into level design, i created a few maps and actually ended up working on "Return to Na Pali"

I got hired and shipped over to the States to work for the Collective then onto Human Head studios where i toiled on Rune for 2 years.

Cliff and the guys at Epic will always have a huge place in my heart for everything they did for me.

I met some awesome people by working in America and this wouldn't have happened without Unreal.

And now a new chapter in my life is underway, Anyone who remembers me please look out for me and cheer me on as i go for an Archery Gold medal at the Paralympics in Beijing later this year....seriously!!