UT99 - Strangelove. Sorry it's not directly related to JailBreak, but it's a team game anyway.
Hey guys,
I figured someone here might know of an online-friendly, (aka so it works online in multiplayer games), method of making a spawn area safe from enemies fire, aka spawnkillers / base-rapists.
I hate it when some lamer decides he/she wants to get some cheap points or to just wind everyone else up by persistently base-raping the spawn area - spawn-protect or not.
My idea was initially to set up a TeamTrigger, (assisted by a Special Event - Killinstigator), whereby the idea was if an enemy fired at, (from outside the triggers radius), the spawn area, that they'd be instantly killed, aka, 'Fire n Die'. It'd deter wannabe spawnkillers for sure IMHO - but this method failed; miserably, it'd kill both owner team AND enemy despite the settings I made in Unrealed 2. FAIL.
The result was both teams, (in one spawn area), would die if they fired their SLV's inside the triggers area, whether it was firing it normally or trying to leap onto their SLV to fly out of the spawn area, (far from ideal), and also it was impossible for anyone, inc' owner team, to leap onto an SLV without dying, but firing a YellowJacket, (yes we still use those), had no effect,......... which I want it to. NO firing of ANY kind from wannabe spawnkillers / base-rapists.
So - my next idea was to have either a TriggeredZonePropertyChanger so it killed all the wannabe spawnkiller / base-rapists own team wherever they were in the map, (that'd make 'em popular lol
),... I'd really like to punish the would-be attacker so as to teach them a lesson. 
I want it so the enemy trying to fire into their opponents spawn area will die instantly, aka 'Fire n Die' or maybe to kill all their team-mates if they tried to get cheap points.
Any proven-to-work-online ideas much appreciated. Thanks.
You can contact me at wildimagination2003 AT yahoo . com.
P.s Sorry to rush you, but I'm overdue on the maps deadline, I have a new deadline I must keep; the 30th of July 2009, to release the map. It's 99% complete, I just have this one thing left to do.
R3plicant.
unrealed 2, spawnkill, trigger, SpecialEvent, Fire n Die, UT99, Strangelove
Hey guys,
I figured someone here might know of an online-friendly, (aka so it works online in multiplayer games), method of making a spawn area safe from enemies fire, aka spawnkillers / base-rapists.
I hate it when some lamer decides he/she wants to get some cheap points or to just wind everyone else up by persistently base-raping the spawn area - spawn-protect or not.
My idea was initially to set up a TeamTrigger, (assisted by a Special Event - Killinstigator), whereby the idea was if an enemy fired at, (from outside the triggers radius), the spawn area, that they'd be instantly killed, aka, 'Fire n Die'. It'd deter wannabe spawnkillers for sure IMHO - but this method failed; miserably, it'd kill both owner team AND enemy despite the settings I made in Unrealed 2. FAIL.
The result was both teams, (in one spawn area), would die if they fired their SLV's inside the triggers area, whether it was firing it normally or trying to leap onto their SLV to fly out of the spawn area, (far from ideal), and also it was impossible for anyone, inc' owner team, to leap onto an SLV without dying, but firing a YellowJacket, (yes we still use those), had no effect,......... which I want it to. NO firing of ANY kind from wannabe spawnkillers / base-rapists.
So - my next idea was to have either a TriggeredZonePropertyChanger so it killed all the wannabe spawnkiller / base-rapists own team wherever they were in the map, (that'd make 'em popular lol
I want it so the enemy trying to fire into their opponents spawn area will die instantly, aka 'Fire n Die' or maybe to kill all their team-mates if they tried to get cheap points.
Any proven-to-work-online ideas much appreciated. Thanks.
You can contact me at wildimagination2003 AT yahoo . com.
P.s Sorry to rush you, but I'm overdue on the maps deadline, I have a new deadline I must keep; the 30th of July 2009, to release the map. It's 99% complete, I just have this one thing left to do.
R3plicant.
unrealed 2, spawnkill, trigger, SpecialEvent, Fire n Die, UT99, Strangelove