I've been trying the invisible actor cone attached to the lights for a bit now without success. I make it into an interp_actor/mover, then attach it's base to the thing rotating. Am I supposed to keep it as a static-mesh actor? If as a static mesh it can not be parented to the light. Also I'm assuming there's some stupid check box I'm supposed to click on that I haven't found. Some type of collision I'm supposed to check? Maybe the collision isn't set right when it is a mover? Could I be forgetting something in the Kismet? Been trying to add new action after the touch event, I tried to put the touched-link- to a play-link on a play sound action, and tried a camera shake action, and tried a player destroyed action. I haven't seemed to be able to get it to work. Sorry to bother you with probably a simple problem but today's the last day I can work on it until graduation.