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snookerAA
Last Activity:
Oct 5, 2009
Joined:
May 14, 2009
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snookerAA

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snookerAA was last seen:
Oct 5, 2009
    1. MualamaAlien
      MualamaAlien
      my sternum is still broken, i have to get surgery soon, and i've been pretty busy with other **** so not recently lol
    2. snookerAA
      snookerAA
      Right now i don't do anything, just graduated college and every where i check the studious are looking for people with experience. Also i'm over in Mass, most of the industry is on the west coast, so right now i don't do anything.
    3. MualamaAlien
      MualamaAlien
      So what do you do?
    4. MualamaAlien
      MualamaAlien
      Hey a friend of mine, also works on ER with me might have some pointers, he's going into game development as well and has listened and talked with quite a few developers about it. His name's AlmostTactful i think he has a profile here on buf - yup here it is
      ( http://forums.beyondunreal.com/member.php?u=59068 )
    5. MualamaAlien
      MualamaAlien
      Actually i do it as a hobby, i'm working on Evil Reincarnated, and Wulf

      ER is more of a single player concentrated mod - my main focus
      (ER will have multiplayer too)
      And on Wulf im doing some level designing for them as well but its more of a multiplayer mod

      but yeah i do it on my own comp

      and i have a broken sternum so im laid up with nothing but time ;D
    6. snookerAA
      snookerAA
      Does anyone out there work for a game development company, that could give me a few pointer's about it? Like some good steps for an entry or want-to-be entry level person to take? Maybe answer a few questions about the pipeline?
    7. MualamaAlien
      MualamaAlien
      lol, s'alright
    8. MualamaAlien
      MualamaAlien
      ouch....sounding a little hostile.....and nope, just like black and green and set this sh*t up for giggles.
    9. Slainchild
      Slainchild
    10. snookerAA
      snookerAA
      I just made a trigger parented to the rotating interpactor with the same radius as the light projected on the ground, it sets off an alarm noise, was a real pain having to set up each individual play sound in the kismet though. Thanks anyways.
    11. Slainchild
      Slainchild
      Hi,

      Make sure the cone mesh (placed as interpactor) you are using has a collision model (check in the browser, if it says NO COLLISION MODEL! then it does not have one..).

      When you've placed and attached it to the base mover, check the Collision properties to make sure it's set to CollisionType "COLLIDE_TouchAll".
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