Yeah, but it's also the largest crowd funded game. We will have to wait and see. This guy made the Wing Commander series. Those were popular games back then too. What it comes down to is they already know their audience. The Summerfag generation isn't going to be interested in this came because it's not a rail shooter, or harder than the Rogue Squadron series. Summerfags like to keep the action simple. Therefore, the target audience is the people that played all the Wing Commander and Freelancer games back in the 90s. Fuck the youngins.
You fucking know this!
It's not the summerfags I'm worried about. It's the neckbeards. I've seen this specifically with MechWarrior Online and Planetside 2.
MechWarrior Online was developed in the same crowd sourced way. The beta was incredibly inward looking, and full of battletech die hards. The developer lacked the ability to see through the bubble, and made endless bad balancing decisions. Eventually they made moves to expand the audience which led to even worse decisions, and all out revolts.
In Planetside you got the odd combination of competitive FPS gamers, and hardcore rpg WoW types. This led to numerous direction issues where performance gameplay tossed out favor of new content that just made things worse.
In both cases the problems were compounded by weak developers. The question is will the dev be strong enough to ignore the inherent biases from its base in order to make a fun and balanced multiplayer? So far all the info I've seen is more about masturbating over the concept itself. With alpha a week off, I'd expect to see some indication that fighting will actually be fun.
That said my PlanetSide outfit exeoutfit.com will be playing it. So if I see the right stuff when dogfighting is released, I'll buy in.