If they go back to UT they need to be very careful about what they take from previous entries in the series. UT3 had good gameplay but there were a lot of problems with the game outside of the core gameplay. UT2004 was fun but the gameplay was heavily flawed. UT was built for high pings and broke down some when high bandwidth connections started becoming common place.
All of these can be fixed, along with a new design direction, if they really want to fix them. But it would be in their best interest to start a design process with doing some community discovery. Not every idea from that would be useful but it would give them some decent metrics to use to determine what kinds of things would work and what kind wouldn't.
All of these can be fixed, along with a new design direction, if they really want to fix them. But it would be in their best interest to start a design process with doing some community discovery. Not every idea from that would be useful but it would give them some decent metrics to use to determine what kinds of things would work and what kind wouldn't.