Jog hold key

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Apr 21, 2003
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In INF you start out with walk and toggle to jog (and back to walk). Is there a way to have a jog hold key, so you start with walk and keep the movement key pressed to jog (and walk again on release)?
 

Ocsi88

Member
Jul 20, 2009
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There is run/jog toogle, and run/jog separetly in the settings.
Set your key to the other one ("Run (Hold key)" maybe).
 
Apr 21, 2003
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There is stuff like:
Button bLook",Alias=Look
Toggle bLook",Alias=LookToggle

But for the movement theres only:
Space=SwitchMoveMode (mapped to my space key)

I don't know what to do with it.
 

Ocsi88

Member
Jul 20, 2009
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Ah, i remembered incorrectly...
You need this command: SwitchMoveMode|onrelease SwitchMoveMode
 
Apr 21, 2003
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Very nice, thanks. That works. A little problem is that after sprint, you automatically go into jog and the movement key then makes you walk when held (reversed basically). This can be fixed by holding the movement key before stopping the sprint (or holding the movement key and tapping sprint key to reverse the thing).
That way you can basically toggle into jog as movement and walk as held key, or walk as movement and jog on hold key.

This is a bit of a hassle though, would it be possible to go into walk automatically after sprint? So that walk would be the base movement and both, sprint and jog hold keys (walk on release for both).

Now I wonder, is there a way to make the aim a hold key? I'd like to experiment with that.
The problem is that holding the aim key makes you hold breath, regardless if the gun is aimed or not. So if the aim key should be a hold key, the hold breath function should remain when the key is held.
 
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Ocsi88

Member
Jul 20, 2009
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This is a bit of a hassle though, would it be possible to go into walk automatically after sprint?

Put this command after the sprint command:|onrelease SwitchMoveMode
Now, after sprinitng it will be on walk mode after (release) sprint.
I hope it works, beacause i didn't test it, but it must. :D

Now there is that problem what you mantioned occurs when you do that "holding the movement key before stopping the sprint (or holding the movement key and tapping sprint key to reverse the thing).".
To fix it, you just need to push the sprint and release it.