< Still enjoying hack-free play six months later. I have seen literally zero aimbots, modded lobbies, etc. About the worst exploit I've seen is someone using a modded controller to shoot pistols at 1200 RPM.
Anyway, I got into playing much harder/rewarding (adrenaline, not score) weapons, and the FAL is about as strong as the m9 with the FMJ attachement. I'm really liking the handgun so far, I was tired of ACR/Scar-h/G18's.
And the M1014 is a blast as well. I wasn't sure if I should keep FMJ or get the extended mag attachment.
For some reasons some weapons have a MUCH better range efficiency using FMJ. I don't have a after-patch chart, but I'm sure the FMJ plays a major role on secondaries. The m9 pistol is all about 3-4 hits MAX from mid-long range, and probably 5-6 without it.
It's all in your head. FMJ only improves damage through walls; it has no bearing on range or damage otherwise.
M9 is 40-25 damage (just like CoD4, I believe). With Stopping Power this is a 2-3 hit kill depending on distance to target and without it it's 3-4. The M9
is the best handgun in the game, though, since it has barely any recoil and no fire rate restrictions (like the Deagle has). It bests the USP in all stats but its max damage range but given that it's a handgun it shouldn't be used from far away regardless.
The FAL is fun even on console. 55-35 damage normally, 55-40 with holographic, the latter of which makes it a two-shot kill at any range with Stopping Power. With Stopping Power it's also a one-shot headshot kill within its max damage distance with any attachment.
Honestly, with mouse precision I'm wondering why the FAL isn't the most-used weapon on PC (I hear it's all UMP and dual G18s). The FAL is what the G3 and M14 of CoD4 wanted to be -- actually useful and dangerous.