Unreal:Return to Napali 2

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Dozey

The Cleaner of Sunspire, Mapper
The story picks off right where Return to Na Pali ended.
Your UMS scout ship has ran out of fuel, as the Skaarj escape pod did when
you first escaped the planet. The ship's systems detect eight UMS warships
and according to the protocols, you are awakened from cryosleep. One of the
cruisers captures your ship and transports it to the dock and you undergo
interrogation. Normally, for destroying an entire cruiser along with the
crew you'd be sentenced to death, but the UMS officials choose to use you,
again. You are forced to join the UMS ranks and are sent to war against the
Skaarj Empire for both the Milky Way and the planet Na Pali. You are sent to
the surface once again, and once again you attempt to clear your name and
win the right to live as a free man.
Features:
- storyline taking inspirations in Unreal II, movies: Jarhead, Stargate,
Black Hawk Down and Avatar.
- 20+ new levels set in original Unreal and Return to Na Pali style.
- new scripted pawns, weapons, vehicles (based on .:..Dots' work)
- new types of missions, some based on well known Assault maps, such as
Convoy or HiSpeed,
- static meshes, emiters, projectors, weather effects and flora, all made
possible by 227 engine thanks to OldUnreal
- 2-3 cutscenes.

Latest News: Post edited to follow guidelines, storyline revamped.
To see it visit our site, or site of UnrealSP.

If there is anyone who would like to help or know more write: jcoop&wp.pl
Thank's anyway ;)
 
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Jefe

The Dark Rat
Nov 11, 2008
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www.vgmp3.org
You should work for Epic, dozey. This stuff is 10 x more AWESOME than UT3's story.

And BOOOOOOOM! You are now Epic Lead Programmer! Where is your next aim? Construction of Revolving Process??? Shocked.
 
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Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
48
Can you post the screenshots here btw? I can't acess oldunreal.
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
36
48
Well I got to see the screenshots now as someone showed them to me. But still you should post them here too. I think it doesn't look bad, just the lighting is odd and also some plant placement seems unnatural, they don't grow in straight lines normally on the rocks, that would be really bizzare. Also it seems you used many unreal brushes, but it is not bad at all, yesh shocked!