what bulletstorm shouldn't have.

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Mar 19, 2002
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there's no way to adjust diagonal movement though.
Maybe the system splits the difference between X and Y for diagonals (doubt it) and diagonal is only as fast if X and Y are equal.

I don't know what causes it but in a fast paced FPS, especially UC2 or Bulletstorm, it shouldn't happen.
 

Fuzzle

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Jan 29, 2006
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I had a lot of problems with the mouse movement in Gears, Bioshock, and Mass Effect - but not UT3.
Basically the sensitivity starts out really slow, but then speeds up as I play in the span of about 2-5 minutes. This process resets ocasionally, usually at level changes or even autosave spots.
I tried fixing it for months (regedits, different mice, ini edits, etc; primarily trying to target mouse smoothing and accel), but ended up just dealing with it. With Bioshock it was so bad that I bought the game on my console to play there instead.

Case and point: UE3 games seem to break mouse control on my rig for some reason, but they can avoid it if they want to. I hope Bulletstorm doesn't suffer from it.
 

Hyrage

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Apr 9, 2008
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I had a lot of problems with the mouse movement in Gears, Bioshock, and Mass Effect - but not UT3.
Basically the sensitivity starts out really slow, but then speeds up as I play in the span of about 2-5 minutes. This process resets ocasionally, usually at level changes or even autosave spots.
I tried fixing it for months (regedits, different mice, ini edits, etc; primarily trying to target mouse smoothing and accel), but ended up just dealing with it. With Bioshock it was so bad that I bought the game on my console to play there instead.

Case and point: UE3 games seem to break mouse control on my rig for some reason, but they can avoid it if they want to. I hope Bulletstorm doesn't suffer from it.

I really hate the way the mouse works in UT3 compared to most games.
 

xMurphyx

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Jun 2, 2008
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there's no way to adjust diagonal movement though.
Maybe the system splits the difference between X and Y for diagonals (doubt it) and diagonal is only as fast if X and Y are equal.

I don't know what causes it but in a fast paced FPS, especially UC2 or Bulletstorm, it shouldn't happen.
Ah, now I get what you mean. Republic Commando suffered badly from this too.
 

UBerserker

old EPIC GAMES
Jan 20, 2008
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Protip: this game owns.

There's no Slow-mo apparently. The only things that are slowed down are the enemies and stuff after you use the telekinesis (and the Telekinetic explosion too) on them, they just levitate in the air.
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
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The mouse can be properly adjusted only in ini though if it bothers you too much. There was a thread at epicgame forums that I linked few times to these who had that problem.
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
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Well, X and Y wasn't meant here really, it is more the mouse smoothing and stuff.
 

Interbellum

I used to be a man
May 17, 2008
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What BulletStorm shouldn't have?
  • Endless hordes of dumb, cliche thug & monster bad guys
  • Cheap gimmicks like a tractor beam thingy to pull in enemies
  • Stupid text all over the screen whenever you kill someone
  • No DM, CTF etc. multiplayer
  • No DM, CTF etc. botmatch
  • No mod support
Oops...
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
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So all things with "No" in front of them mean BulletStorm should have them, right? :p
 

toniglandyl

internal data fragmentation : 62203480%
Jan 20, 2006
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ok, so the slowmo is tractor beam related. I find it kinda stupid, but whatever.
what I think should be taken away is :
- blue glow for slowmo enemies. reminds me of the glowing enemies when in slowmo in FEAR2. worst. idea. ever. enemies are already highly visible, what's with the horrible glow ?
- name and scores of skillshots over every enemy. make an option to have them like that, as a list on the side, or simply take them away.