x and y sensitivity are separately configurable in UC2. Maybe Bulletstorm could have this too so everyone can be happy.
I had a lot of problems with the mouse movement in Gears, Bioshock, and Mass Effect - but not UT3.
Basically the sensitivity starts out really slow, but then speeds up as I play in the span of about 2-5 minutes. This process resets ocasionally, usually at level changes or even autosave spots.
I tried fixing it for months (regedits, different mice, ini edits, etc; primarily trying to target mouse smoothing and accel), but ended up just dealing with it. With Bioshock it was so bad that I bought the game on my console to play there instead.
Case and point: UE3 games seem to break mouse control on my rig for some reason, but they can avoid it if they want to. I hope Bulletstorm doesn't suffer from it.
Ah, now I get what you mean. Republic Commando suffered badly from this too.there's no way to adjust diagonal movement though.
Maybe the system splits the difference between X and Y for diagonals (doubt it) and diagonal is only as fast if X and Y are equal.
I don't know what causes it but in a fast paced FPS, especially UC2 or Bulletstorm, it shouldn't happen.
I really hate the way the mouse works in UT3 compared to most games.
The mouse can be properly adjusted only in ini though if it bothers you too much. There was a thread at epicgame forums that I linked few times to these who had that problem.
No. They are totally different.
So all things with "No" in front of them mean BulletStorm should have them, right?